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I want more flavorful wizard subclasses.
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<blockquote data-quote="Tonguez" data-source="post: 9117723" data-attributes="member: 1125"><p>the DnD schools are an illogical mishmash with too much overlap and too much repetition to the point that they fail to capture any real flavour. My preference would be to dump them and start again with an effevts based list (Summon, Abjure, Move, Transform, Transmute, Divination, Mind (includes Illusion), Somatic, Blast).</p><p></p><p>but if I do have to use the current list to some degree then:</p><p></p><p>1 I think Evocation/Conjuration are the major culprits in terms of overlap especially with things like Produce Flame (Conjuration) v Continual Flame (Evocation) and all the other weirdness that could go to either.</p><p></p><p>2 I’d probably move <strong>Summoning</strong> of Creatures and Objects and thus Portal spells to Conjuration and 3use Evocation for ALL energy damage spells. I’d also go so far as putting the Wall spells into Abjuration.</p><p></p><p>4 Abjuration I think is distinct enough that it should stand on its own as the School for Guards and Wards, the Exorcist banishing demons, the Warden closing down portals, the Incantrix disrupting and draining the spells of others.</p><p></p><p>5 Illision and Enchantment are natural allies for the mind-control/glamour school, I’d stick with calling in Enchantment</p><p></p><p>6 Necromancy shouldnt be a school at all and I’d be happy for its spells being disperse with the animate dead line going to Transmutation.</p><p>I think Necromancy and similar (Pyromancy, Technomancy etc) should be divorced from the spells themselves and instead serve as traditions eg a Spellcaster can cast Energy Orb using fire or ice or thunder as flavor (and secondary effect), or a Transmuter can cast Animate with their Tradition determining if they can animate corpses or fire or trees</p><p></p><p>so</p><p><strong>Abjuration</strong> - School of Wards and Guards</p><ul> <li data-xf-list-type="ul">Warden (defensive shields and wards)</li> <li data-xf-list-type="ul">Exorcist (banishment)</li> <li data-xf-list-type="ul">Incantatrix</li> </ul><p><strong>Conjuration - School of Summ0n9ng and Portals</strong></p><ul> <li data-xf-list-type="ul">Summoner</li> <li data-xf-list-type="ul">Artificer</li> <li data-xf-list-type="ul">Portal Master</li> </ul><p><strong>Evocation</strong> - Schools of Channeling</p><ul> <li data-xf-list-type="ul">Elementalist (Hydro/Pyro/Geo/Aero/Light/Sonic/Nature/Life etc)</li> <li data-xf-list-type="ul">Healer (channeling divine energy/Life element?)</li> </ul><p><strong>Enchantment</strong></p><ul> <li data-xf-list-type="ul">Illusionist (Sensory)</li> <li data-xf-list-type="ul">Enchanter (Psychological)</li> <li data-xf-list-type="ul">Soul Puppeteer</li> </ul><p><strong>Divination</strong></p><ul> <li data-xf-list-type="ul">Diviner</li> <li data-xf-list-type="ul">Mystic/Psychic (with Enchantment)</li> </ul><p><strong>Transmutation</strong></p><ul> <li data-xf-list-type="ul">Shapechanger</li> <li data-xf-list-type="ul">Animator</li> <li data-xf-list-type="ul">Necromancer (animating dead)</li> <li data-xf-list-type="ul">Shadow weaver (animating shadows)</li> <li data-xf-list-type="ul">Somatist (using spells to physically buff self or others)</li> </ul><p></p><p>etc</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9117723, member: 1125"] the DnD schools are an illogical mishmash with too much overlap and too much repetition to the point that they fail to capture any real flavour. My preference would be to dump them and start again with an effevts based list (Summon, Abjure, Move, Transform, Transmute, Divination, Mind (includes Illusion), Somatic, Blast). but if I do have to use the current list to some degree then: 1 I think Evocation/Conjuration are the major culprits in terms of overlap especially with things like Produce Flame (Conjuration) v Continual Flame (Evocation) and all the other weirdness that could go to either. 2 I’d probably move [B]Summoning[/B] of Creatures and Objects and thus Portal spells to Conjuration and 3use Evocation for ALL energy damage spells. I’d also go so far as putting the Wall spells into Abjuration. 4 Abjuration I think is distinct enough that it should stand on its own as the School for Guards and Wards, the Exorcist banishing demons, the Warden closing down portals, the Incantrix disrupting and draining the spells of others. 5 Illision and Enchantment are natural allies for the mind-control/glamour school, I’d stick with calling in Enchantment 6 Necromancy shouldnt be a school at all and I’d be happy for its spells being disperse with the animate dead line going to Transmutation. I think Necromancy and similar (Pyromancy, Technomancy etc) should be divorced from the spells themselves and instead serve as traditions eg a Spellcaster can cast Energy Orb using fire or ice or thunder as flavor (and secondary effect), or a Transmuter can cast Animate with their Tradition determining if they can animate corpses or fire or trees so [B]Abjuration[/B] - School of Wards and Guards [LIST] [*]Warden (defensive shields and wards) [*]Exorcist (banishment) [*]Incantatrix [/LIST] [B]Conjuration - School of Summ0n9ng and Portals[/B] [LIST] [*]Summoner [*]Artificer [*]Portal Master [/LIST] [B]Evocation[/B] - Schools of Channeling [LIST] [*]Elementalist (Hydro/Pyro/Geo/Aero/Light/Sonic/Nature/Life etc) [*]Healer (channeling divine energy/Life element?) [/LIST] [B]Enchantment[/B] [LIST] [*]Illusionist (Sensory) [*]Enchanter (Psychological) [*]Soul Puppeteer [/LIST] [B]Divination[/B] [LIST] [*]Diviner [*]Mystic/Psychic (with Enchantment) [/LIST] [B]Transmutation[/B] [LIST] [*]Shapechanger [*]Animator [*]Necromancer (animating dead) [*]Shadow weaver (animating shadows) [*]Somatist (using spells to physically buff self or others) [/LIST] etc [/QUOTE]
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