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I want more Magic Items in my games...
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<blockquote data-quote="Tony Vargas" data-source="post: 7006698" data-attributes="member: 996"><p>The only balance problem is getting the challenge 'right' - and if you're not too worried about the odd rollover or TPK, that's not much of a problem, at all. </p><p></p><p>But, another problem you might find is that finding lots of magic items may cheapen them. Another alternative might be to start the party with some very significant magic item(s) as the initial plot hook. Rather like Frodo & the Ring, perhaps. Enemies who want those items (perhaps because they already have a complementary or opposed item) then seek them out. That way magic can be a big part of the paryt's story, while still being rare & wondrous in the larger world.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7006698, member: 996"] The only balance problem is getting the challenge 'right' - and if you're not too worried about the odd rollover or TPK, that's not much of a problem, at all. But, another problem you might find is that finding lots of magic items may cheapen them. Another alternative might be to start the party with some very significant magic item(s) as the initial plot hook. Rather like Frodo & the Ring, perhaps. Enemies who want those items (perhaps because they already have a complementary or opposed item) then seek them out. That way magic can be a big part of the paryt's story, while still being rare & wondrous in the larger world. [/QUOTE]
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I want more Magic Items in my games...
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