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I Want More Nentir Vale!
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<blockquote data-quote="DEFCON 1" data-source="post: 5444612" data-attributes="member: 7006"><p>Exactly. I myself appreciate the ideas and concepts that describe certain areas of the Vale, but don't go into such specifics that you feel like you are following a metaplot of WotC's devising with little to no chance of affecting it (which players of 7th Sea and Legend of the 5 Rings I'm sure have had to deal with on occasion). Once a location is spec'd out in a product... we can be fairly confident that it isn't going to then be spec'd out a second time in another year or two with additional story points that will have massive effects on that location and all the others. I.E. there won't be a Spellplague and 100 year jump. </p><p></p><p>So to know that Hammerfast used to be a necropolis and it has ghosts walking the streets and everything else associated with the Hammerfast product, just gives me a big sandbox with a bunch of interesting details I wouldn't have come up with on my own (and I know that had I just had my party go to Hammerfast prior to the product release, the town wouldn't have been nearly as interesting with not nearly as cool NPCs and minor plots to incorporate.) </p><p></p><p>Thunderspire Labyrinth being a former minotaur complex and a directe connection to the Underdark gives me another big sandbox with which to fill out. Winterhaven and Fallcrest and Harkenwold and Mistwatch all have their own interesting stories from details that have been released in the various products. Fiveleague House, Gardmore Abbey, the Temple of Yellow Skulls... all places that are but dots on a map, but which have (or soon will have) concepts placed behind them that will make them <em>more</em> different than if I had to think up everything on my own.</p><p></p><p>I <em>know</em> I'm not so creative that had I been given the five towns of Fallcrest, Winterhaven, Harken, Hammerfast and Mistwatch and been told "now fill these towns out!" that I would have come up with anything so detailed or interesting. Thus being able to rely on the writers and designers of Wizards to give me blueprints and specs with which to delve further into, is a boon to my game and the Nentir Vale itself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5444612, member: 7006"] Exactly. I myself appreciate the ideas and concepts that describe certain areas of the Vale, but don't go into such specifics that you feel like you are following a metaplot of WotC's devising with little to no chance of affecting it (which players of 7th Sea and Legend of the 5 Rings I'm sure have had to deal with on occasion). Once a location is spec'd out in a product... we can be fairly confident that it isn't going to then be spec'd out a second time in another year or two with additional story points that will have massive effects on that location and all the others. I.E. there won't be a Spellplague and 100 year jump. So to know that Hammerfast used to be a necropolis and it has ghosts walking the streets and everything else associated with the Hammerfast product, just gives me a big sandbox with a bunch of interesting details I wouldn't have come up with on my own (and I know that had I just had my party go to Hammerfast prior to the product release, the town wouldn't have been nearly as interesting with not nearly as cool NPCs and minor plots to incorporate.) Thunderspire Labyrinth being a former minotaur complex and a directe connection to the Underdark gives me another big sandbox with which to fill out. Winterhaven and Fallcrest and Harkenwold and Mistwatch all have their own interesting stories from details that have been released in the various products. Fiveleague House, Gardmore Abbey, the Temple of Yellow Skulls... all places that are but dots on a map, but which have (or soon will have) concepts placed behind them that will make them [I]more[/I] different than if I had to think up everything on my own. I [I]know[/I] I'm not so creative that had I been given the five towns of Fallcrest, Winterhaven, Harken, Hammerfast and Mistwatch and been told "now fill these towns out!" that I would have come up with anything so detailed or interesting. Thus being able to rely on the writers and designers of Wizards to give me blueprints and specs with which to delve further into, is a boon to my game and the Nentir Vale itself. [/QUOTE]
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