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<blockquote data-quote="John Dallman" data-source="post: 9227025" data-attributes="member: 6999616"><p>There can be nuance in these things. I'm playing in a group that's working through the Pathfinder 1e version of the Kingmaker adventure path. We're doing it under GURPS Dungeon Fantasy, but that doesn't really affect this. We're emissaries of a Lawful Good kingdom, so we're trying to spread peace and prosperity, rather than just grabbing everything, but sometimes that doesn't make much difference.</p><p></p><p>We've spent a couple of weeks searching for the "Tiger Lords" barbarians, and trying to talk to anyone or anything we meet in the hope of getting some clues. We met various non-sapient creatures, and we can't talk to animals, so we weren't getting anything from them. We met some giants that insisted on being killed, which was annoying, but they were very dumb, and a menace to everyone else. We've managed to tame one giant back at our capital, via lots of beer, but three in a gang would be a problem.</p><p></p><p>Then we found the barbarians' camp:</p><ul> <li data-xf-list-type="ul">Our wizard infiltrated, while invisible on top of his normal Body of Air, and warned the hostages to keep their heads down during the violence. He then set about one end of the camp - it was quite linear - with Flash spells to blind them, and lightning bolts. After he'd killed a few, the rest on that side were willing to surrender.</li> <li data-xf-list-type="ul">Our archer, up on the cliff that overlooked the camp, did quite well until the barbarians worked out where he was and started using cover. Their only ranged weapons were throwing axes, so he was quite safe.</li> <li data-xf-list-type="ul">The hand-to-hand fighters at the other end of the camp from the wizard were a bit puzzled by the barbarian tactics, which were to attack singly. It gradually became clear that their code of honour required this, and they died one by one. The GM was running their <em>psychology</em>, not just fighting to oppose the characters.</li> </ul><p>Eventually, we had three surrendered to the wizard, not injured, but faced with something they could not handle, and one who'd started to climb the cliff with several arrows in him, got stuck and decided to give up.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9227025, member: 6999616"] There can be nuance in these things. I'm playing in a group that's working through the Pathfinder 1e version of the Kingmaker adventure path. We're doing it under GURPS Dungeon Fantasy, but that doesn't really affect this. We're emissaries of a Lawful Good kingdom, so we're trying to spread peace and prosperity, rather than just grabbing everything, but sometimes that doesn't make much difference. We've spent a couple of weeks searching for the "Tiger Lords" barbarians, and trying to talk to anyone or anything we meet in the hope of getting some clues. We met various non-sapient creatures, and we can't talk to animals, so we weren't getting anything from them. We met some giants that insisted on being killed, which was annoying, but they were very dumb, and a menace to everyone else. We've managed to tame one giant back at our capital, via lots of beer, but three in a gang would be a problem. Then we found the barbarians' camp: [LIST] [*]Our wizard infiltrated, while invisible on top of his normal Body of Air, and warned the hostages to keep their heads down during the violence. He then set about one end of the camp - it was quite linear - with Flash spells to blind them, and lightning bolts. After he'd killed a few, the rest on that side were willing to surrender. [*]Our archer, up on the cliff that overlooked the camp, did quite well until the barbarians worked out where he was and started using cover. Their only ranged weapons were throwing axes, so he was quite safe. [*]The hand-to-hand fighters at the other end of the camp from the wizard were a bit puzzled by the barbarian tactics, which were to attack singly. It gradually became clear that their code of honour required this, and they died one by one. The GM was running their [I]psychology[/I], not just fighting to oppose the characters. [/LIST] Eventually, we had three surrendered to the wizard, not injured, but faced with something they could not handle, and one who'd started to climb the cliff with several arrows in him, got stuck and decided to give up. [/QUOTE]
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