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<blockquote data-quote="bloodtide" data-source="post: 9227393" data-attributes="member: 6684958"><p>Yes. I only game with adults. Most of them are 20 ish, or right around 30 or so. </p><p></p><p>I doubt many of them know. They get told things by other players and reading the internet. And as "everyone" in their social group says and believes it...whatever it is....they must do so also. </p><p></p><p></p><p></p><p>I'm talking about Altering Game Reality as part of the players Wish Fulfillment and Easy Button desires. When the Buddy DM/Player Advocate DM alters the game willing as the players want.</p><p></p><p>DM: "you see the locked vault door and the two iron golem guards"</p><p>Player: "AAAa...DM that is too hard"</p><p>DM: "Oh...um, you blink and see the vault is unlocked and there is just one sleeping goblin guard!"</p><p></p><p>Or like if the player does not like traps...the DM gives a nod and "yes player" then never ever has any traps in the game</p><p></p><p>Or when the character hits for four damage...and the player wants to win....so the DM just crosses off the 102 hp and says "oh your four points of damage kill the giant!".</p><p></p><p>A good enough base example. But your example is a Dice Deflection type (where the DM can "claim to do nothing" behind a roll of some dice). In my game, more things happen on the DM Whim Type game (the DM just decides what happens). </p><p></p><p>Ok, now this more in line what I was asking. It's also a good example of altering game reality. To start with the two base lines:</p><p></p><p>Mine: It's rare to the extreme for bandits to just "go away". Bandits want to kill and loot: it's their way of life. In general, you can't just "say" something to the bandits to make them leave. Not that it's impossible.....but it's rare.</p><p></p><p>The Other Side: Bandits are silly and pointless. Anyone can get rid of bandits, or anyone else, just by speaking a couple of words and persuading them to leave. </p><p></p><p>So rules wise I think it would be at least hard DC 20 to persuade bandits to just "move along and don't attack us". While the 'other type player thinks the DC should be easy, like below 10. </p><p></p><p>Though I'd also note Persuasion is not the ability to use vs bandits. Persuasion, by the rules, is only for "When you attempt to influence someone or a group of people with tact, social graces, or good nature" That does not fit a group of bandits. The 5E ability to influence a group of bandits is: Intimidate. </p><p></p><p></p><p>I wish.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9227393, member: 6684958"] Yes. I only game with adults. Most of them are 20 ish, or right around 30 or so. I doubt many of them know. They get told things by other players and reading the internet. And as "everyone" in their social group says and believes it...whatever it is....they must do so also. I'm talking about Altering Game Reality as part of the players Wish Fulfillment and Easy Button desires. When the Buddy DM/Player Advocate DM alters the game willing as the players want. DM: "you see the locked vault door and the two iron golem guards" Player: "AAAa...DM that is too hard" DM: "Oh...um, you blink and see the vault is unlocked and there is just one sleeping goblin guard!" Or like if the player does not like traps...the DM gives a nod and "yes player" then never ever has any traps in the game Or when the character hits for four damage...and the player wants to win....so the DM just crosses off the 102 hp and says "oh your four points of damage kill the giant!". A good enough base example. But your example is a Dice Deflection type (where the DM can "claim to do nothing" behind a roll of some dice). In my game, more things happen on the DM Whim Type game (the DM just decides what happens). Ok, now this more in line what I was asking. It's also a good example of altering game reality. To start with the two base lines: Mine: It's rare to the extreme for bandits to just "go away". Bandits want to kill and loot: it's their way of life. In general, you can't just "say" something to the bandits to make them leave. Not that it's impossible.....but it's rare. The Other Side: Bandits are silly and pointless. Anyone can get rid of bandits, or anyone else, just by speaking a couple of words and persuading them to leave. So rules wise I think it would be at least hard DC 20 to persuade bandits to just "move along and don't attack us". While the 'other type player thinks the DC should be easy, like below 10. Though I'd also note Persuasion is not the ability to use vs bandits. Persuasion, by the rules, is only for "When you attempt to influence someone or a group of people with tact, social graces, or good nature" That does not fit a group of bandits. The 5E ability to influence a group of bandits is: Intimidate. I wish. [/QUOTE]
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