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<blockquote data-quote="BookTenTiger" data-source="post: 9228087" data-attributes="member: 6685541"><p>I'm with you here.</p><p></p><p>The problem for me in saying "the wall looks reasonably easy to climb" is that the statement might mean different things to different players. If instead I say "the wall looks reasonably easy to climb, so it's a DC 12," I'm being really clear as a DM, and I figure the "metaknowledge" just represents the ability of the characters to assess the difficulty of climbing the wall against their own skills.</p><p></p><p>Plus it's super fun when the players know they need a DC 16, roll a total of 14, and then the cleric remembers they cast Bless! Or the player rolls a 17 and feels like they just got away with it.</p><p></p><p>To me communicating DCs also builds trust between myself and the players. When I play, it never feels good to feel like my rolls don't matter, that the DM might have already chosen an outcome no matter what I roll. When I say a DC, I'm really telling the players that there is a clear chance for success or failure, and it's up to the dice (or their own cleverness) to decide.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9228087, member: 6685541"] I'm with you here. The problem for me in saying "the wall looks reasonably easy to climb" is that the statement might mean different things to different players. If instead I say "the wall looks reasonably easy to climb, so it's a DC 12," I'm being really clear as a DM, and I figure the "metaknowledge" just represents the ability of the characters to assess the difficulty of climbing the wall against their own skills. Plus it's super fun when the players know they need a DC 16, roll a total of 14, and then the cleric remembers they cast Bless! Or the player rolls a 17 and feels like they just got away with it. To me communicating DCs also builds trust between myself and the players. When I play, it never feels good to feel like my rolls don't matter, that the DM might have already chosen an outcome no matter what I roll. When I say a DC, I'm really telling the players that there is a clear chance for success or failure, and it's up to the dice (or their own cleverness) to decide. [/QUOTE]
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