Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I want my actions to matter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9228254" data-attributes="member: 29398"><p>Not quite. The players in-character (and, I assume, out-of-character) weren't interested in the demons adventures, so in-character they instead jumped on a ship and sailed far away to do other adventuring instead.</p><p></p><p>The point is to let the players (and characters) know that the mess they left behind them has had some long-term consequences. This is the exact opposite of the DM allowing the players to wish away the demons: the players had their characters leave the demons but the demons are still there, and someone else in the setting had to deal with them.</p><p></p><p>Now if you're suggesting the DM here should have had the demons chase the PCs down, or that the PCs shouldn't have been allowed to walk away from the demon adventures in the first place, we're just not going to agree further.</p><p></p><p>Hidden vault inside the vault. Nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That won't be a popular notion in these parts. A small amount of judicious railroading on rare occasions is fine and can sometimes be necessary, but all railroad all the time does tend to play hell with player agency...and annoy the players.</p><p></p><p>In fairness, one would think they'd try to pick the best character for the task at hand anyway. Whether the actual DC number is known in advance or not shouldn't change this.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9228254, member: 29398"] Not quite. The players in-character (and, I assume, out-of-character) weren't interested in the demons adventures, so in-character they instead jumped on a ship and sailed far away to do other adventuring instead. The point is to let the players (and characters) know that the mess they left behind them has had some long-term consequences. This is the exact opposite of the DM allowing the players to wish away the demons: the players had their characters leave the demons but the demons are still there, and someone else in the setting had to deal with them. Now if you're suggesting the DM here should have had the demons chase the PCs down, or that the PCs shouldn't have been allowed to walk away from the demon adventures in the first place, we're just not going to agree further. Hidden vault inside the vault. Nice. :) That won't be a popular notion in these parts. A small amount of judicious railroading on rare occasions is fine and can sometimes be necessary, but all railroad all the time does tend to play hell with player agency...and annoy the players. In fairness, one would think they'd try to pick the best character for the task at hand anyway. Whether the actual DC number is known in advance or not shouldn't change this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I want my actions to matter
Top