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<blockquote data-quote="bloodtide" data-source="post: 9228876" data-attributes="member: 6684958"><p>I think this might be a word problem. I'll try your words:</p><p></p><p>You put out a Game Hook that the players did not bite on so you moved the hook into the back ground. Now to you, this is "normal game play". You give the players a Game Hook, they decide if they want to take it or not, and you say "yes, players" to whatever they decide. And this works out fine in your game.</p><p></p><p>But from my view point: you are changing the game to fit the players whims. If they don't like something or don't want something to happen.....you are right there to say "yes, players whatever you want". And, to you, you are not altering anything....as, to you, the only game reality is what the player wish.</p><p></p><p>I'm not that sort of DM. If the characters say, rob a mob bank.....they will get bounty hunters sent after them. The players might say "oh we don't like the mob revenge bounty hunter plot" all day long. But I'm not going to alter the game reality to make it whatever the players want. In my game, most things happen weather the players like or want those things to happen. </p><p></p><p>This has nothing to do with a railroad. And sure, you can write your novel about your game world. </p><p></p><p>Well, many of players would disagree.....and many would agree. I'm very polarizing.</p><p></p><p>Again, my words.</p><p></p><p></p><p>Well, it's all out of context.</p><p></p><p></p><p>Yes, for this one specific example. I was talking more in generl.</p><p></p><p>I agree. </p><p></p><p>I agree the players can walk away....but it will have consequences. If on day two the PCs heard the Dark Lords army is closing in on the town of AppleCrust. And the PCs ignore it. When they come back to Applecrust on the 25th they find the town occupied by the Dark Army. And when the PCs want to buy potions, they find the Dark Lord imprisoned the alchemist and closed the shop.</p><p></p><p>And yes, at least some hooks will follow the characters. Like bounty hunters or npcs looking for revenge, for example.</p><p></p><p></p><p>Thanks. Real banks in real life do this. I watch a lot of the History Channel.</p><p></p><p>I avoid using the "R" word online.....no one understands. </p><p></p><p>True. But there is a BIG difference between picking the right character and picking the right math. </p><p></p><p>Like how some games do this:</p><p></p><p>The DM tells the DC of 15.</p><p>The player rolls and adds their basic stuff and gets a total of 13. Then the player looks through their stuff for something to add the couple more that they need. Then they use whatever, and say 'ok, DM I beat your DC with 16".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9228876, member: 6684958"] I think this might be a word problem. I'll try your words: You put out a Game Hook that the players did not bite on so you moved the hook into the back ground. Now to you, this is "normal game play". You give the players a Game Hook, they decide if they want to take it or not, and you say "yes, players" to whatever they decide. And this works out fine in your game. But from my view point: you are changing the game to fit the players whims. If they don't like something or don't want something to happen.....you are right there to say "yes, players whatever you want". And, to you, you are not altering anything....as, to you, the only game reality is what the player wish. I'm not that sort of DM. If the characters say, rob a mob bank.....they will get bounty hunters sent after them. The players might say "oh we don't like the mob revenge bounty hunter plot" all day long. But I'm not going to alter the game reality to make it whatever the players want. In my game, most things happen weather the players like or want those things to happen. This has nothing to do with a railroad. And sure, you can write your novel about your game world. Well, many of players would disagree.....and many would agree. I'm very polarizing. Again, my words. Well, it's all out of context. Yes, for this one specific example. I was talking more in generl. I agree. I agree the players can walk away....but it will have consequences. If on day two the PCs heard the Dark Lords army is closing in on the town of AppleCrust. And the PCs ignore it. When they come back to Applecrust on the 25th they find the town occupied by the Dark Army. And when the PCs want to buy potions, they find the Dark Lord imprisoned the alchemist and closed the shop. And yes, at least some hooks will follow the characters. Like bounty hunters or npcs looking for revenge, for example. Thanks. Real banks in real life do this. I watch a lot of the History Channel. I avoid using the "R" word online.....no one understands. True. But there is a BIG difference between picking the right character and picking the right math. Like how some games do this: The DM tells the DC of 15. The player rolls and adds their basic stuff and gets a total of 13. Then the player looks through their stuff for something to add the couple more that they need. Then they use whatever, and say 'ok, DM I beat your DC with 16". [/QUOTE]
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