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<blockquote data-quote="Lanefan" data-source="post: 9228937" data-attributes="member: 29398"><p>I tell the players these details because their characters are standing there looking at these details.</p><p></p><p>That still doesn't tell the characters (and thus, nor the players) whether the wall's climb DC happens to be 14 or 15 or 18* or whatever - the wall doesn't come with a great big number painted on it. It tells them that what should normally be a fairly straightforward climb for a trained climber could this time be a bit tricky due to the drizzle, but they might not know just how tricky until-unless someone actually tries to climb it. Flip side, of course, is the fact that it's drizzling also implies it's a dark night and-or that visibility likely isn't great, which lowers the odds of being observed in the climb...</p><p></p><p>That description IMO is clearly enough for them to make decisions: do we risk climbing it right now, or do we wait until the weather dries out (easier climb but more visible), or do we have any handy means (magical or mundane) of drying off some of the wall to make the climb easier right now, or do we have another option available that bypasses this wall?</p><p></p><p>* - note that I do NOT subscribe to the 5e idea of having DCs only be divisible by five - nowhere near granular enough. In 1e, climbing is done by roll-under d%; the players know their base chance but here I'd be applying a penalty due to the drizzle making the wall slick, and while they'd be told there's a penalty they wouldn't get any details other than "minor penalty", "big penalty", or whatever description best suits the situation as perceived by the PC(s).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9228937, member: 29398"] I tell the players these details because their characters are standing there looking at these details. That still doesn't tell the characters (and thus, nor the players) whether the wall's climb DC happens to be 14 or 15 or 18* or whatever - the wall doesn't come with a great big number painted on it. It tells them that what should normally be a fairly straightforward climb for a trained climber could this time be a bit tricky due to the drizzle, but they might not know just how tricky until-unless someone actually tries to climb it. Flip side, of course, is the fact that it's drizzling also implies it's a dark night and-or that visibility likely isn't great, which lowers the odds of being observed in the climb... That description IMO is clearly enough for them to make decisions: do we risk climbing it right now, or do we wait until the weather dries out (easier climb but more visible), or do we have any handy means (magical or mundane) of drying off some of the wall to make the climb easier right now, or do we have another option available that bypasses this wall? * - note that I do NOT subscribe to the 5e idea of having DCs only be divisible by five - nowhere near granular enough. In 1e, climbing is done by roll-under d%; the players know their base chance but here I'd be applying a penalty due to the drizzle making the wall slick, and while they'd be told there's a penalty they wouldn't get any details other than "minor penalty", "big penalty", or whatever description best suits the situation as perceived by the PC(s). [/QUOTE]
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