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<blockquote data-quote="hawkeyefan" data-source="post: 9229064" data-attributes="member: 6785785"><p>You're advocating for vague or incomplete information. To intentionally obfuscate elements of the game to confound players. And for what? To avoid saying a number? To avoid giving the player a clear idea on their odds of success? To maintain some sense of doubt even though there's already such a thing because of the dice? </p><p></p><p>Of course the wall doesn't have a big number on it. Neither does the character. But the character is, for purposes of playing the game, a collection of numbers. These numbers mean things.</p><p></p><p>Keeping them from players is just unnecessary and silly. All to preserve a sense of immersion that's so fragile that mention of a number shatters it. But not all the other numbers... just the one the player needs to understand the odds. All the other numbers are fine to talk about.</p><p></p><p>And you have the gall to say that sharing the DC is bad GMing?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9229064, member: 6785785"] You're advocating for vague or incomplete information. To intentionally obfuscate elements of the game to confound players. And for what? To avoid saying a number? To avoid giving the player a clear idea on their odds of success? To maintain some sense of doubt even though there's already such a thing because of the dice? Of course the wall doesn't have a big number on it. Neither does the character. But the character is, for purposes of playing the game, a collection of numbers. These numbers mean things. Keeping them from players is just unnecessary and silly. All to preserve a sense of immersion that's so fragile that mention of a number shatters it. But not all the other numbers... just the one the player needs to understand the odds. All the other numbers are fine to talk about. And you have the gall to say that sharing the DC is bad GMing? [/QUOTE]
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