Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I want my actions to matter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9229187" data-attributes="member: 93670"><p>It's not obfuscating or incomplete if the PCs have no reason to know it. Take the 50ft tall slick(?) wall example that was thrown out, lets say for discussion purposes that it surrounds a secure location like a prison military fort or whatever... The players probably already know that the prison/military fort/whatever is on the other side & getting inside is an important part of the adventure or needed as part of some side goal because we've shifted to a useless example if they are just scaling a random wall in a whiteroom for internet points just because it was there. </p><p></p><ul> <li data-xf-list-type="ul">If that wall has traps hidden to discourage climbing, that's not going to be a readily visible thing</li> <li data-xf-list-type="ul">If that wall has matriculations, pc's <em>might</em>be able to see them from a casual glance as part of their approach. Those matriculations may also be hidden & only seen from the climb itself<ul> <li data-xf-list-type="ul">The PCs certainly can't see who or what is on top of the wall unless it was large enough to be seen on approach.</li> </ul></li> <li data-xf-list-type="ul">If the slick substance on the wall is poison irritating or numbing on contact those are all things that could dramatically impact the DC but only become clear with the climb itself or some other form of proactive analysis</li> <li data-xf-list-type="ul">etc</li> </ul><p>What you are advocating for is more of a third person over the shoulder camera swivel cutscene being performed automatically for the PCs with glowing DC numbers floating there.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9229187, member: 93670"] It's not obfuscating or incomplete if the PCs have no reason to know it. Take the 50ft tall slick(?) wall example that was thrown out, lets say for discussion purposes that it surrounds a secure location like a prison military fort or whatever... The players probably already know that the prison/military fort/whatever is on the other side & getting inside is an important part of the adventure or needed as part of some side goal because we've shifted to a useless example if they are just scaling a random wall in a whiteroom for internet points just because it was there. [LIST] [*]If that wall has traps hidden to discourage climbing, that's not going to be a readily visible thing [*]If that wall has matriculations, pc's [I]might[/I]be able to see them from a casual glance as part of their approach. Those matriculations may also be hidden & only seen from the climb itself [LIST] [*]The PCs certainly can't see who or what is on top of the wall unless it was large enough to be seen on approach. [/LIST] [*]If the slick substance on the wall is poison irritating or numbing on contact those are all things that could dramatically impact the DC but only become clear with the climb itself or some other form of proactive analysis [*]etc [/LIST] What you are advocating for is more of a third person over the shoulder camera swivel cutscene being performed automatically for the PCs with glowing DC numbers floating there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I want my actions to matter
Top