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<blockquote data-quote="hawkeyefan" data-source="post: 9229284" data-attributes="member: 6785785"><p>Most of the things you have listed in your bullet points wouldn't affect the DC of a climb. They seem more about separate ability checks that would be needed to notice traps or guards or what have you. Those would not be part of a check made to climb a wall. </p><p></p><p></p><p></p><p>No, it's not. It's advocating for taking the information that the characters have and then translating that information into the language of the game for the player. </p><p></p><p>I mean, so many things in D&D and RPGs in general involve number scores. Numbers are a core part of the gameplay... they're everywhere. This idea that they simply fade into the background unless a DC is shared, and then all of a sudden it's like Neo seeing the Matrix... it doesn't seem like a legitimate concern. </p><p></p><p>It seems to me, more about withholding information in some sense of making things difficult. That the DC of the ability check isn't a sufficient challenge for the character or player... we have to add some uncertainty on the player side to make things harder. </p><p></p><p>It also enables GMs to fudge, either for or against the players. It allows the GM to use gotcha tactics. </p><p></p><p>Far better to eliminate all that and share the DC and play the game and keep things moving rather than trying to artificially pump up what's a minor challenge.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9229284, member: 6785785"] Most of the things you have listed in your bullet points wouldn't affect the DC of a climb. They seem more about separate ability checks that would be needed to notice traps or guards or what have you. Those would not be part of a check made to climb a wall. No, it's not. It's advocating for taking the information that the characters have and then translating that information into the language of the game for the player. I mean, so many things in D&D and RPGs in general involve number scores. Numbers are a core part of the gameplay... they're everywhere. This idea that they simply fade into the background unless a DC is shared, and then all of a sudden it's like Neo seeing the Matrix... it doesn't seem like a legitimate concern. It seems to me, more about withholding information in some sense of making things difficult. That the DC of the ability check isn't a sufficient challenge for the character or player... we have to add some uncertainty on the player side to make things harder. It also enables GMs to fudge, either for or against the players. It allows the GM to use gotcha tactics. Far better to eliminate all that and share the DC and play the game and keep things moving rather than trying to artificially pump up what's a minor challenge. [/QUOTE]
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