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<blockquote data-quote="Lanefan" data-source="post: 9229528" data-attributes="member: 29398"><p>4) Let It Run. As 3 but without the meta-conversation; the DM provides the framework, runs the world, and reacts to what the players do with/to it, the players pursue their goals and in turn react to whatever obstacles the DM throws at them.</p><p></p><p>To me, all of this could very well fall under 4) above. Without any meta-conversation, the DM just reacts to what the players have done by - while leaving established fiction intact e.g. there's still a dragon on the loose out there somewhere - for the time being focusing prep around what happens at/with/to their inn, safe in the knowledge that that's the prep most likely to be of any use in the here and now.</p><p></p><p>As a DM I love it when a party sets themselves up with a home base like this. It gives their PCs a solid grounding in the setting and also gives them something to care about.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9229528, member: 29398"] 4) Let It Run. As 3 but without the meta-conversation; the DM provides the framework, runs the world, and reacts to what the players do with/to it, the players pursue their goals and in turn react to whatever obstacles the DM throws at them. To me, all of this could very well fall under 4) above. Without any meta-conversation, the DM just reacts to what the players have done by - while leaving established fiction intact e.g. there's still a dragon on the loose out there somewhere - for the time being focusing prep around what happens at/with/to their inn, safe in the knowledge that that's the prep most likely to be of any use in the here and now. As a DM I love it when a party sets themselves up with a home base like this. It gives their PCs a solid grounding in the setting and also gives them something to care about. [/QUOTE]
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