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<blockquote data-quote="bloodtide" data-source="post: 9229602" data-attributes="member: 6684958"><p>Well, how does that work? Someone has to be in charge...and it has to be the DM....unless your not playing a traditional RPG.</p><p></p><p>And you still have not answered my question.</p><p></p><p>So you gave the example of a normal game...rolling long. And you said the players would random do something like buy and inn or adopt a baby. Then when the DM ignores it and just keeps the "main" game rolling......you said this was wrong.</p><p></p><p>So....why is not what the player(s) is doing wrong? Are not the players wrong for taking the game off on a tangent? Why is it ok for the players to just randomly say "Ok, we want to ignore the adventure and do some random thing"? Why is the DM the bad guy for ignoring this? </p><p></p><p>Sure...you can just let the players run wild and do whatever. And sure you can just "add" whatever random things they do to the "main" Story Plot. Like...ok....so the players randomly buy an Inn. So then the DM just randomly says ....oh look your inn just happened to be built on an old cursed dwarven burial ground with a portal to the Plane of Unlife. And you'd be fine with that.</p><p></p><p></p><p>Oh well...sure the inexperienced folks won't think at all. But they are still going to climb. Or try to climb. And they are the ones falling off....</p><p></p><p></p><p>Humm.....could be my problem as my game is a hidden riddle inside and enigma in fog and pure darkness beyond all darkness leaving the poor players blind and clueless. I'm sure it's a huge shock as all thier other games are with Buddy DMs that are as transparent as transparent can be.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9229602, member: 6684958"] Well, how does that work? Someone has to be in charge...and it has to be the DM....unless your not playing a traditional RPG. And you still have not answered my question. So you gave the example of a normal game...rolling long. And you said the players would random do something like buy and inn or adopt a baby. Then when the DM ignores it and just keeps the "main" game rolling......you said this was wrong. So....why is not what the player(s) is doing wrong? Are not the players wrong for taking the game off on a tangent? Why is it ok for the players to just randomly say "Ok, we want to ignore the adventure and do some random thing"? Why is the DM the bad guy for ignoring this? Sure...you can just let the players run wild and do whatever. And sure you can just "add" whatever random things they do to the "main" Story Plot. Like...ok....so the players randomly buy an Inn. So then the DM just randomly says ....oh look your inn just happened to be built on an old cursed dwarven burial ground with a portal to the Plane of Unlife. And you'd be fine with that. Oh well...sure the inexperienced folks won't think at all. But they are still going to climb. Or try to climb. And they are the ones falling off.... Humm.....could be my problem as my game is a hidden riddle inside and enigma in fog and pure darkness beyond all darkness leaving the poor players blind and clueless. I'm sure it's a huge shock as all thier other games are with Buddy DMs that are as transparent as transparent can be. [/QUOTE]
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