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<blockquote data-quote="tetrasodium" data-source="post: 9232372" data-attributes="member: 93670"><p>I think that they had value but don't feel they were a deciding factor in why it was a better skill system.ill try to expand on what I said about them.</p><p></p><p>* I rarely saw anyone take cross class skills beyond a couple cases... Those cases were A: meeting prerequisites for some feat or PrC and B: a dabbling touch of investment just to reach some minimum threshold that gave enough to provide minimum competence to do something poorly enough to not be certain of making it worse. With B it was usually a player feeling like they have some spare points after meeting some prereqs they wanted to meet dropping a couple points in balance climb or whatever because they feel like the edge cases where it might help them enough are worth maybe not needing an escort holding their hand across the slippery log</p><p></p><p>* They are not a thing I feel like was worth fighting over despite thinking they were a net positive allowing things like a wizard feeling positive about simply climbing a tree or something to avoid trash or a fighter having enough points in religion to tell the difference between ghoul zombie and lich. In fact a point or two in religion was often a good way of demonstrating their character was actively religious for roleplay reasons without needing to take levels in divine classes</p><p></p><p>* If cross class skills were a thing that wotc considered a problem while writing a variant rule I think it would be much better to just say "no it's not on your list, you simply can not take it" than maintaining the 2014&UA "if it's on your list twice due to race class and background contributions replace it with literally anything". They were a nice addition not the reason it was a better skill system </p><p></p><p>*Also I said that having points that could be invested gradually as the party finds it's feet and grows was better than the farce of skill=pb bonus+attribute mod we have now.</p><p></p><p>* Having gaps in the party's skillet is a good thing as it pushes them to interact with experts, find creative work arounds, and use niche class abilities/consumable magic items as gapfill that might otherwise be left unusable.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9232372, member: 93670"] I think that they had value but don't feel they were a deciding factor in why it was a better skill system.ill try to expand on what I said about them. * I rarely saw anyone take cross class skills beyond a couple cases... Those cases were A: meeting prerequisites for some feat or PrC and B: a dabbling touch of investment just to reach some minimum threshold that gave enough to provide minimum competence to do something poorly enough to not be certain of making it worse. With B it was usually a player feeling like they have some spare points after meeting some prereqs they wanted to meet dropping a couple points in balance climb or whatever because they feel like the edge cases where it might help them enough are worth maybe not needing an escort holding their hand across the slippery log * They are not a thing I feel like was worth fighting over despite thinking they were a net positive allowing things like a wizard feeling positive about simply climbing a tree or something to avoid trash or a fighter having enough points in religion to tell the difference between ghoul zombie and lich. In fact a point or two in religion was often a good way of demonstrating their character was actively religious for roleplay reasons without needing to take levels in divine classes * If cross class skills were a thing that wotc considered a problem while writing a variant rule I think it would be much better to just say "no it's not on your list, you simply can not take it" than maintaining the 2014&UA "if it's on your list twice due to race class and background contributions replace it with literally anything". They were a nice addition not the reason it was a better skill system *Also I said that having points that could be invested gradually as the party finds it's feet and grows was better than the farce of skill=pb bonus+attribute mod we have now. * Having gaps in the party's skillet is a good thing as it pushes them to interact with experts, find creative work arounds, and use niche class abilities/consumable magic items as gapfill that might otherwise be left unusable. [/QUOTE]
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