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<blockquote data-quote="tetrasodium" data-source="post: 9233243" data-attributes="member: 93670"><p>I agree with this DC recollection. Most of the time players were making a check it was less "I want to climb THE wall"* &more "I want to climb <em>a </em>tree to be safer from wolves". Even knowledge skills were rarely players wanting to go deeper than "is it vulnerable/resist equipped to any elements " or "do I know anything about its capabilities before we need to learn from experience?".</p><p></p><p>The sldx ladder went up to like 43, but at a certain point they shift to examples where players want to make a bonkers check like track the path where a goblin traveled a week ago and there is snow on the ground. For "who could do it" that one had something like a level 20 ranger with maxed ranks in the relevant skill who had maintained favored enemy goblins for 20 levels and maybe added a feat or something for tracking. The extreme DCs were mostly for "you can <em>try</em>" when a player wants to make a bonkers check that <em>could</em> provide <em>some</em> (mis)information or a +2 elsewhere if the player rolled really high.</p><p></p><p>* the game of thrones near space elevator level wall</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9233243, member: 93670"] I agree with this DC recollection. Most of the time players were making a check it was less "I want to climb THE wall"* &more "I want to climb [I]a [/I]tree to be safer from wolves". Even knowledge skills were rarely players wanting to go deeper than "is it vulnerable/resist equipped to any elements " or "do I know anything about its capabilities before we need to learn from experience?". The sldx ladder went up to like 43, but at a certain point they shift to examples where players want to make a bonkers check like track the path where a goblin traveled a week ago and there is snow on the ground. For "who could do it" that one had something like a level 20 ranger with maxed ranks in the relevant skill who had maintained favored enemy goblins for 20 levels and maybe added a feat or something for tracking. The extreme DCs were mostly for "you can [I]try[/I]" when a player wants to make a bonkers check that [I]could[/I] provide [I]some[/I] (mis)information or a +2 elsewhere if the player rolled really high. * the game of thrones near space elevator level wall [/QUOTE]
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