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<blockquote data-quote="tetrasodium" data-source="post: 9233518" data-attributes="member: 93670"><p>I sure do however because 3.x was the other way around from 5e & it put the burden of finding supporting rules on the player who tries to challenge the GM. You can see the first step in the direction of a trivial <em>"I have a game to run, <u>you</u> can look for some supporting rules for your claim while I continue running the game. If you find any I'll look at it between sessions</em>" statement from the GM.</p><p></p><p></p><p>You made clear that you don't have a firm grasp of the skill system you are trying to school people on when you didn't even recognize the dmg table section and claimed that it wasn't in "the rulebook". Asking someone to find a 3.x rule supporting the GM's agency to do something like set DC and not expecting the rules to immediately shut down the charge only serves to underscore that. This is what it looks like when a system actually supports the gm's ability to make rulings based on the particulars of a scenario </p><ul> <li data-xf-list-type="ul">After turning to PHB page 61 ( chapter4:skills) to cut short this straw grasping & show just how far from a paddle you are in the creek of RAW you are it then took me less than a minute of skimming relevant headings to find that there is a "Difficulty Class" heading on pg 63 that contains the following sentence right near the section start "<em><u>The DC is a number set by the DM (using the skill rules as a guideline) t</u>hat you must score as a result on your skill check in order to succeed.</em>"</li> <li data-xf-list-type="ul">The rules being used for guidance are located in the DMG chapter 2:using the rules. Specifically the <a href="https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/post-8861111" target="_blank">DC table</a> on DMG 31, but also with heavy reliance on <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">bonus types & DM's best friend</a>. with occasional inclusion of degrees of success & degrees of failure (also dmg ch2 on pg33) Not the <em>player's</em> handbook .</li> <li data-xf-list-type="ul">If you keep skimming or reading up to DMG32 (<em>still</em> ch2) you will see a section titled "difficulty classes" that begins with the following paragraph "<em>Assigning DCs is your job, but <u>usually</u>☆ the rules are straight forward. The game has a standard rule for the DC of a saving throw against a <u>spell</u>★, and <u>creatures</u>✪ and <u>magic items</u>❄ with abilities that force others to make saves always have that saving throw clearly detailed (or else they function just like spells, and you use the spell rule). The general rules are as follows.</em>"<ul> <li data-xf-list-type="ul">☆ Clearly this is not the case because a player is trying to use the PHB in order to overrule the GM who is relying on the DMG, that is not the fault of either rulebook.</li> <li data-xf-list-type="ul">★Although there are spells in the phb examples, "manacles" and the wall described in climb are not spells</li> <li data-xf-list-type="ul">✪ They are not a creature either</li> <li data-xf-list-type="ul">❄ Nor is there any reason to assume they are a magic item</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 9233518, member: 93670"] I sure do however because 3.x was the other way around from 5e & it put the burden of finding supporting rules on the player who tries to challenge the GM. You can see the first step in the direction of a trivial [I]"I have a game to run, [U]you[/U] can look for some supporting rules for your claim while I continue running the game. If you find any I'll look at it between sessions[/I]" statement from the GM. You made clear that you don't have a firm grasp of the skill system you are trying to school people on when you didn't even recognize the dmg table section and claimed that it wasn't in "the rulebook". Asking someone to find a 3.x rule supporting the GM's agency to do something like set DC and not expecting the rules to immediately shut down the charge only serves to underscore that. This is what it looks like when a system actually supports the gm's ability to make rulings based on the particulars of a scenario [LIST] [*]After turning to PHB page 61 ( chapter4:skills) to cut short this straw grasping & show just how far from a paddle you are in the creek of RAW you are it then took me less than a minute of skimming relevant headings to find that there is a "Difficulty Class" heading on pg 63 that contains the following sentence right near the section start "[I][U]The DC is a number set by the DM (using the skill rules as a guideline) t[/U]hat you must score as a result on your skill check in order to succeed.[/I]" [*]The rules being used for guidance are located in the DMG chapter 2:using the rules. Specifically the [URL='https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/post-8861111']DC table[/URL] on DMG 31, but also with heavy reliance on [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']bonus types & DM's best friend[/URL]. with occasional inclusion of degrees of success & degrees of failure (also dmg ch2 on pg33) Not the [I]player's[/I] handbook . [*]If you keep skimming or reading up to DMG32 ([I]still[/I] ch2) you will see a section titled "difficulty classes" that begins with the following paragraph "[I]Assigning DCs is your job, but [U]usually[/U]☆ the rules are straight forward. The game has a standard rule for the DC of a saving throw against a [U]spell[/U]★, and [U]creatures[/U]✪ and [U]magic items[/U]❄ with abilities that force others to make saves always have that saving throw clearly detailed (or else they function just like spells, and you use the spell rule). The general rules are as follows.[/I]" [LIST] [*]☆ Clearly this is not the case because a player is trying to use the PHB in order to overrule the GM who is relying on the DMG, that is not the fault of either rulebook. [*]★Although there are spells in the phb examples, "manacles" and the wall described in climb are not spells [*]✪ They are not a creature either [*]❄ Nor is there any reason to assume they are a magic item [/LIST] [/LIST] [/QUOTE]
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