I want my character to be a chronomancer, so I need help :)

caroak

First Post
Hi, I'm kinda new here and I was wondering if someone could PLEASE help me with the info on chronomancers, cause I want my character to be one, so any help is welcome
 
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Caroak, welcome! You'll find you get faster response if you make your thread title as specific as possible. I'll edit it for you.

Hmm. Anyone know if a 3e chronomancer-ish class exists in a published book? I know there are a smattering of time-related psionic powers, but probably nothing that works like the 2e chronomancer.
 
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Ok, thankx piratecat :)
Yes, what actually I'm looking for is the info on the chronomancer class or prestige class, I'm going to play a 3rd edition campaign, so I as wondering if anyone here got something about it.
 


Are you married to the idea of an arcan caster.

The main Psionics Handbook, as PCat said, has a number of time related powers. Time Hop is my personal favorite.

Hyperconsciousness, a Malhavoc Press psionic expansion written by the author of the PsiHB, has a prestige class called the Chrono Rebel, which is one of the best time oriented prestige classes I've seen.
 



I have Psionics handbook, psionics are really interesting, but I had a difficult time understanding that thing abput the points for using psi powers.
and a question that has come to me is that to be a psi do you have to be a specific race and is it possible to multiclass another class with psionic?
 

caroak said:
and a question that has come to me is that to be a psi do you have to be a specific race and is it possible to multiclass another class with psionic?

any race can take those classes, and they can multi class freely
 

Epic Chronomancer

Here is an Epic version of the Chronomancer, as developed by Enworld's The Jester. Not sure if this helps, but take a look. It is a cool lil' thingy:

The Chronomancer (Epic Prestige Class)

Some powerful spell-casters seek to learn the secrets of time itself. This is a dangerous undertaking, to be sure, but to those talented enough to do so it can be quite rewarding. They learn to slip along time more loosely than others, using the time stream’s peculiar properties to their own advantage. A chronomancer seeks secrets in the flow of time like a fish being swept along by a mighty river.

Hit Die: d4

Prerequisites: Knowledge (the planes) 10 ranks, Knowledge (arcana) 23 ranks, Spellcraft (18 ranks), able to cast at least one spell of seventh or higher level with the Time descriptor (see below); Improved Initiative, Spell Penetration; and any two of Delay Spell, Extend Spell, Persistent Spell and Quicken Spell.

Special: Must have visited the Plane of Time.

Class Skills: Concentration (con), Craft (int), Decipher Script (int), Intimidate (cha), Knowledge (all) (int), Speak Language (none), Spellcraft (int), Use Magic Device (cha). Skill points per level: 2 + int bonus.

Bonus Feats: Chronomancers get bonus feats every five levels. Chronomancers may choose from the following list of bonus Epic feats or may choose any non-Epic metamagic or item creation feat.

Chronomancer Bonus Epic Feats: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Will, Familiar Spell, Forge Epic Ring, Great Intelligence, Ignore Material Components, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Spell, Superior Initiative, Tenacious Magic.

Level Special Ability Gained
1 Preternatural Insight +1, +1 caster level
2 Time Is On Your Side, +1 caster level
3 Bonus Domain, Compress Time, +1 caster level
4 Evasion, haste 2/day
5 Bonus Feat, Preternatural Insight +2, +1 caster level
6 Time Slide 1/day, +1 caster level
7 Skip Day, +1 caster level
8 Improved Evasion, Timeless Body
9 Preternatural Insight +3, +1 caster level
10 Bonus Feat, Eternal Youth, +1 caster level
11 +1 caster level
12 Time Slide 2/day
13 Preternatural Insight +4, +1 caster level
14 +1 caster level
15 Bonus feat, +1 caster level
16
17 Preternatural Insight +5, +1 caster level
18 Time Slide 3/day, +1 caster level
19 +1 caster level
20 Bonus feat,

CLASS FEATURES~

Weapon and Armor Proficiency: A chronomancer gains proficiency in no armor or weapons.

Preternatural Insight (Su): The chronomancer can peer a short distance into the past and future. This gives him an insight bonus to AC, Reflex saves and attack rolls.

Time is On Your Side (Su): The chronomancer gains a +2 insight bonus to initiative.

Bonus Domain: The chronomancer may select a domain from Celerity or Time. If the character already has domains, he adds one to his list of domains. If the character already has both domains listed, he gains nothing.

Compress Time (Su): While on the plane of time or a demiplane with a morphic rate of time passage, the chronomancer may manipulate the flow of time so that either more or less time passes for him relative to the amount of time that passes on the Material plane. A chronomancer may compress time so that 1 hour per chronomancer level passes for him for each hour that passes on the Material plane. Alternatively, he may compress time in another direction so that 1 hour per chronomancer level passes on the Material plane for each hour that passes for him. There are some locations on the plane of time that dramatically increase the amount of chronal compression that will take place by their very nature, but a chronomancer can sense this when beginning to compress time.

Evasion (Su): Evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger.

Haste (Sp): The character can cast the haste spell 2/day.

Time Slide (Su): This ability, which is used as a move-equivalent action, allows the character to slip anywhere from one to eight round into the future, at his option. The chronomancer seemingly vanishes, then reappears moments later. From the chronomancer’s point of view, everything stops for as many rounds as he shifts ahead, giving him the ability to act for that length of time (similar to a time stop spell). During this time he cannot affect the world around him in any way.

Skip Day (Su): The chronomancer has the supernatural ability to skip a day in time. He can do this once per subjective day. The chronomancer can take up to one willing creature per level with him.

Improved Evasion (Su): Improved evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger.

Timeless Body (Su): The chronomancer no longer feels the ravages of time and suffers no penalties due to age. The chronomancer will still die when his time is up.

Eternal Youth (Su): The chronomancer may appear to be any age up to his true subjective age and is unaffected by the ravages of time. He will live forever if not destroyed or changed by his strange powers.

The Time Descriptor
Certain spells carry a descriptor that most wizards discount entirely. This is the Time descriptor. All the following spells carry the Time descriptor, as do other similar spells at the dm’s discretion: haste, Marius’ double actions, slow, temporal stasis, time stop, and all similar spells. In general, any spell that affects age, aging, the number or types of actions creatures get in a round, or time carries the Time descriptor.

Again, thank the Jester if its something you like.

-AoA
 

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