Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I want my character to be a chronomancer, so I need help :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angel of Adventure" data-source="post: 2533573" data-attributes="member: 19165"><p><strong>Epic Chronomancer</strong></p><p></p><p>Here is an Epic version of the Chronomancer, as developed by Enworld's The Jester. Not sure if this helps, but take a look. It is a cool lil' thingy:</p><p></p><p>The Chronomancer (Epic Prestige Class)</p><p></p><p>Some powerful spell-casters seek to learn the secrets of time itself. This is a dangerous undertaking, to be sure, but to those talented enough to do so it can be quite rewarding. They learn to slip along time more loosely than others, using the time stream’s peculiar properties to their own advantage. A chronomancer seeks secrets in the flow of time like a fish being swept along by a mighty river.</p><p></p><p>Hit Die: d4 </p><p></p><p>Prerequisites: Knowledge (the planes) 10 ranks, Knowledge (arcana) 23 ranks, Spellcraft (18 ranks), able to cast at least one spell of seventh or higher level with the Time descriptor (see below); Improved Initiative, Spell Penetration; and any two of Delay Spell, Extend Spell, Persistent Spell and Quicken Spell.</p><p></p><p>Special: Must have visited the Plane of Time.</p><p></p><p>Class Skills: Concentration (con), Craft (int), Decipher Script (int), Intimidate (cha), Knowledge (all) (int), Speak Language (none), Spellcraft (int), Use Magic Device (cha). Skill points per level: 2 + int bonus.</p><p> </p><p>Bonus Feats: Chronomancers get bonus feats every five levels. Chronomancers may choose from the following list of bonus Epic feats or may choose any non-Epic metamagic or item creation feat.</p><p></p><p>Chronomancer Bonus Epic Feats: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Will, Familiar Spell, Forge Epic Ring, Great Intelligence, Ignore Material Components, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Spell, Superior Initiative, Tenacious Magic.</p><p></p><p>Level Special Ability Gained</p><p>1 Preternatural Insight +1, +1 caster level</p><p>2 Time Is On Your Side, +1 caster level</p><p>3 Bonus Domain, Compress Time, +1 caster level</p><p>4 Evasion, haste 2/day</p><p>5 Bonus Feat, Preternatural Insight +2, +1 caster level</p><p>6 Time Slide 1/day, +1 caster level</p><p>7 Skip Day, +1 caster level</p><p>8 Improved Evasion, Timeless Body</p><p>9 Preternatural Insight +3, +1 caster level</p><p>10 Bonus Feat, Eternal Youth, +1 caster level</p><p>11 +1 caster level</p><p>12 Time Slide 2/day</p><p>13 Preternatural Insight +4, +1 caster level</p><p>14 +1 caster level</p><p>15 Bonus feat, +1 caster level</p><p>16 </p><p>17 Preternatural Insight +5, +1 caster level</p><p>18 Time Slide 3/day, +1 caster level</p><p>19 +1 caster level</p><p>20 Bonus feat,</p><p></p><p>CLASS FEATURES~</p><p> </p><p>Weapon and Armor Proficiency: A chronomancer gains proficiency in no armor or weapons.</p><p> </p><p>Preternatural Insight (Su): The chronomancer can peer a short distance into the past and future. This gives him an insight bonus to AC, Reflex saves and attack rolls.</p><p> </p><p>Time is On Your Side (Su): The chronomancer gains a +2 insight bonus to initiative. </p><p> </p><p>Bonus Domain: The chronomancer may select a domain from Celerity or Time. If the character already has domains, he adds one to his list of domains. If the character already has both domains listed, he gains nothing.</p><p> </p><p>Compress Time (Su): While on the plane of time or a demiplane with a morphic rate of time passage, the chronomancer may manipulate the flow of time so that either more or less time passes for him relative to the amount of time that passes on the Material plane. A chronomancer may compress time so that 1 hour per chronomancer level passes for him for each hour that passes on the Material plane. Alternatively, he may compress time in another direction so that 1 hour per chronomancer level passes on the Material plane for each hour that passes for him. There are some locations on the plane of time that dramatically increase the amount of chronal compression that will take place by their very nature, but a chronomancer can sense this when beginning to compress time.</p><p> </p><p>Evasion (Su): Evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger.</p><p> </p><p>Haste (Sp): The character can cast the haste spell 2/day.</p><p> </p><p>Time Slide (Su): This ability, which is used as a move-equivalent action, allows the character to slip anywhere from one to eight round into the future, at his option. The chronomancer seemingly vanishes, then reappears moments later. From the chronomancer’s point of view, everything stops for as many rounds as he shifts ahead, giving him the ability to act for that length of time (similar to a time stop spell). During this time he cannot affect the world around him in any way.</p><p> </p><p>Skip Day (Su): The chronomancer has the supernatural ability to skip a day in time. He can do this once per subjective day. The chronomancer can take up to one willing creature per level with him.</p><p> </p><p>Improved Evasion (Su): Improved evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger.</p><p> </p><p>Timeless Body (Su): The chronomancer no longer feels the ravages of time and suffers no penalties due to age. The chronomancer will still die when his time is up.</p><p> </p><p>Eternal Youth (Su): The chronomancer may appear to be any age up to his true subjective age and is unaffected by the ravages of time. He will live forever if not destroyed or changed by his strange powers.</p><p></p><p>The Time Descriptor</p><p>Certain spells carry a descriptor that most wizards discount entirely. This is the Time descriptor. All the following spells carry the Time descriptor, as do other similar spells at the dm’s discretion: haste, Marius’ double actions, slow, temporal stasis, time stop, and all similar spells. In general, any spell that affects age, aging, the number or types of actions creatures get in a round, or time carries the Time descriptor.</p><p></p><p>Again, thank the Jester if its something you like.</p><p></p><p>-AoA</p></blockquote><p></p>
[QUOTE="Angel of Adventure, post: 2533573, member: 19165"] [b]Epic Chronomancer[/b] Here is an Epic version of the Chronomancer, as developed by Enworld's The Jester. Not sure if this helps, but take a look. It is a cool lil' thingy: The Chronomancer (Epic Prestige Class) Some powerful spell-casters seek to learn the secrets of time itself. This is a dangerous undertaking, to be sure, but to those talented enough to do so it can be quite rewarding. They learn to slip along time more loosely than others, using the time stream’s peculiar properties to their own advantage. A chronomancer seeks secrets in the flow of time like a fish being swept along by a mighty river. Hit Die: d4 Prerequisites: Knowledge (the planes) 10 ranks, Knowledge (arcana) 23 ranks, Spellcraft (18 ranks), able to cast at least one spell of seventh or higher level with the Time descriptor (see below); Improved Initiative, Spell Penetration; and any two of Delay Spell, Extend Spell, Persistent Spell and Quicken Spell. Special: Must have visited the Plane of Time. Class Skills: Concentration (con), Craft (int), Decipher Script (int), Intimidate (cha), Knowledge (all) (int), Speak Language (none), Spellcraft (int), Use Magic Device (cha). Skill points per level: 2 + int bonus. Bonus Feats: Chronomancers get bonus feats every five levels. Chronomancers may choose from the following list of bonus Epic feats or may choose any non-Epic metamagic or item creation feat. Chronomancer Bonus Epic Feats: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Will, Familiar Spell, Forge Epic Ring, Great Intelligence, Ignore Material Components, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Polyglot, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Spell, Superior Initiative, Tenacious Magic. Level Special Ability Gained 1 Preternatural Insight +1, +1 caster level 2 Time Is On Your Side, +1 caster level 3 Bonus Domain, Compress Time, +1 caster level 4 Evasion, haste 2/day 5 Bonus Feat, Preternatural Insight +2, +1 caster level 6 Time Slide 1/day, +1 caster level 7 Skip Day, +1 caster level 8 Improved Evasion, Timeless Body 9 Preternatural Insight +3, +1 caster level 10 Bonus Feat, Eternal Youth, +1 caster level 11 +1 caster level 12 Time Slide 2/day 13 Preternatural Insight +4, +1 caster level 14 +1 caster level 15 Bonus feat, +1 caster level 16 17 Preternatural Insight +5, +1 caster level 18 Time Slide 3/day, +1 caster level 19 +1 caster level 20 Bonus feat, CLASS FEATURES~ Weapon and Armor Proficiency: A chronomancer gains proficiency in no armor or weapons. Preternatural Insight (Su): The chronomancer can peer a short distance into the past and future. This gives him an insight bonus to AC, Reflex saves and attack rolls. Time is On Your Side (Su): The chronomancer gains a +2 insight bonus to initiative. Bonus Domain: The chronomancer may select a domain from Celerity or Time. If the character already has domains, he adds one to his list of domains. If the character already has both domains listed, he gains nothing. Compress Time (Su): While on the plane of time or a demiplane with a morphic rate of time passage, the chronomancer may manipulate the flow of time so that either more or less time passes for him relative to the amount of time that passes on the Material plane. A chronomancer may compress time so that 1 hour per chronomancer level passes for him for each hour that passes on the Material plane. Alternatively, he may compress time in another direction so that 1 hour per chronomancer level passes on the Material plane for each hour that passes for him. There are some locations on the plane of time that dramatically increase the amount of chronal compression that will take place by their very nature, but a chronomancer can sense this when beginning to compress time. Evasion (Su): Evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger. Haste (Sp): The character can cast the haste spell 2/day. Time Slide (Su): This ability, which is used as a move-equivalent action, allows the character to slip anywhere from one to eight round into the future, at his option. The chronomancer seemingly vanishes, then reappears moments later. From the chronomancer’s point of view, everything stops for as many rounds as he shifts ahead, giving him the ability to act for that length of time (similar to a time stop spell). During this time he cannot affect the world around him in any way. Skip Day (Su): The chronomancer has the supernatural ability to skip a day in time. He can do this once per subjective day. The chronomancer can take up to one willing creature per level with him. Improved Evasion (Su): Improved evasion is a supernatural ability for the chronomancer, representing his ability to step sideways in time for brief moments to avoid terrible danger. Timeless Body (Su): The chronomancer no longer feels the ravages of time and suffers no penalties due to age. The chronomancer will still die when his time is up. Eternal Youth (Su): The chronomancer may appear to be any age up to his true subjective age and is unaffected by the ravages of time. He will live forever if not destroyed or changed by his strange powers. The Time Descriptor Certain spells carry a descriptor that most wizards discount entirely. This is the Time descriptor. All the following spells carry the Time descriptor, as do other similar spells at the dm’s discretion: haste, Marius’ double actions, slow, temporal stasis, time stop, and all similar spells. In general, any spell that affects age, aging, the number or types of actions creatures get in a round, or time carries the Time descriptor. Again, thank the Jester if its something you like. -AoA [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I want my character to be a chronomancer, so I need help :)
Top