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I want my players to ignore class in character creation
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<blockquote data-quote="TwoSix" data-source="post: 9254228" data-attributes="member: 205"><p>Giving them some kind of prompt that hands them genre and trope advice might give them enough of a seed to start. Like, "All your characters are young adults from a farming village, you've decided to band together to explore the unknown in your generic fantasy medieval D&D-like world. What sort of abilities did your character learn in their youth in this village?"</p><p></p><p>Detailing some boundaries as to power level is good, so someone isn't like "I want to be Dr. Manhattan, except I'm <em>green</em>." </p><p></p><p>The more explicitly you spell out where the boundaries are, the easier they'll find it to build something within the boundaries.</p><p></p><p>As DMs, we tend to underestimate how easy it is to imagine characters from whole cloth because it's part of the job when we make NPCs, but players who haven't DMed sometimes have to get over a mental hump to make characters from an authorial perspective (which essentially is what they need to do here) rather than build details into an existing template.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9254228, member: 205"] Giving them some kind of prompt that hands them genre and trope advice might give them enough of a seed to start. Like, "All your characters are young adults from a farming village, you've decided to band together to explore the unknown in your generic fantasy medieval D&D-like world. What sort of abilities did your character learn in their youth in this village?" Detailing some boundaries as to power level is good, so someone isn't like "I want to be Dr. Manhattan, except I'm [i]green[/i]." The more explicitly you spell out where the boundaries are, the easier they'll find it to build something within the boundaries. As DMs, we tend to underestimate how easy it is to imagine characters from whole cloth because it's part of the job when we make NPCs, but players who haven't DMed sometimes have to get over a mental hump to make characters from an authorial perspective (which essentially is what they need to do here) rather than build details into an existing template. [/QUOTE]
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I want my players to ignore class in character creation
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