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I want my players to ignore class in character creation
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<blockquote data-quote="Smackpixi" data-source="post: 9256991" data-attributes="member: 7028579"><p>Yeah, I don’t think most people get what I’m going for esp. with the thoughts DnD can’t do this. My players tend toward, ”I’ll be an elf cleric cause it seems cool, tell me what they can do“. Where I’m trying to instead draw out what they want to do, whatever they want to do or look like will be allowed, and once we know that, we‘ll figure out what race and class will get closest to that…and then we’ll bend rules of those races an classes to make whatever possible.</p><p></p><p>I actually think the Lego block idea is very helpful. Here’s a pile of stuff, take the parts and build a character. Let them grow it up from parts.</p><p></p><p>All I’m trying for is to get players build characters up rather than down, ”I want to be able to do this and that, tell me what I am” as opposed to, “I am X, tell me what I can do”.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 9256991, member: 7028579"] Yeah, I don’t think most people get what I’m going for esp. with the thoughts DnD can’t do this. My players tend toward, ”I’ll be an elf cleric cause it seems cool, tell me what they can do“. Where I’m trying to instead draw out what they want to do, whatever they want to do or look like will be allowed, and once we know that, we‘ll figure out what race and class will get closest to that…and then we’ll bend rules of those races an classes to make whatever possible. I actually think the Lego block idea is very helpful. Here’s a pile of stuff, take the parts and build a character. Let them grow it up from parts. All I’m trying for is to get players build characters up rather than down, ”I want to be able to do this and that, tell me what I am” as opposed to, “I am X, tell me what I can do”. [/QUOTE]
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I want my players to ignore class in character creation
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