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I want my Prestige classes
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<blockquote data-quote="WizarDru" data-source="post: 740079" data-attributes="member: 151"><p>I have several players that haven't used prestige classes, and a few who haven't multiclassed. I allow them, but deny individual classes on an ad-hoc basis. One of the most successful characters in my main game is a 19th-level Paladin. I think that, used properly, PrCs are excellent flavor-enhancers, and really serve well to differentiate characters.</p><p></p><p>The characters in my main game (roughly):</p><p></p><p>Paladin 10</p><p>FTR5/SOR6/AA7</p><p>Wiz10/MoAA9</p><p>CLR11/RSOP4/Shadowed [HotD variant]5</p><p>Rog12/SD5/GtCr2</p><p>DRD15/VRDLD 4</p><p></p><p></p><p>The thing I enjoy is that they have options open to them. Some clases I just wouldn't allow, such as the Deepwood Sniper, which I found to be too strong. PrCs are, to me, a way to enhance my players options, AT MY DISCRETION. No one will have fun if I allow a player to take an over-powered class, allowing him to overpower the game to the detriment of others. That's why prestige classes need to be optional. Add to the equation the fact that many PrCs aren't well tested or are written in a vacuum, without considering the interaction with other material. Consider the combination of fighter, Order of the Bow Initiate and Deepwood Sniper. Combined, they can create grant stacking abilities that are too powerful for the level provided, due to ability synergy.</p><p></p><p>Further, in a game where PrCs are rare, attaining one becomes a desirable player goal, in and of itself. And a good game always offers the players another carrot, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 740079, member: 151"] I have several players that haven't used prestige classes, and a few who haven't multiclassed. I allow them, but deny individual classes on an ad-hoc basis. One of the most successful characters in my main game is a 19th-level Paladin. I think that, used properly, PrCs are excellent flavor-enhancers, and really serve well to differentiate characters. The characters in my main game (roughly): Paladin 10 FTR5/SOR6/AA7 Wiz10/MoAA9 CLR11/RSOP4/Shadowed [HotD variant]5 Rog12/SD5/GtCr2 DRD15/VRDLD 4 The thing I enjoy is that they have options open to them. Some clases I just wouldn't allow, such as the Deepwood Sniper, which I found to be too strong. PrCs are, to me, a way to enhance my players options, AT MY DISCRETION. No one will have fun if I allow a player to take an over-powered class, allowing him to overpower the game to the detriment of others. That's why prestige classes need to be optional. Add to the equation the fact that many PrCs aren't well tested or are written in a vacuum, without considering the interaction with other material. Consider the combination of fighter, Order of the Bow Initiate and Deepwood Sniper. Combined, they can create grant stacking abilities that are too powerful for the level provided, due to ability synergy. Further, in a game where PrCs are rare, attaining one becomes a desirable player goal, in and of itself. And a good game always offers the players another carrot, IMHO. [/QUOTE]
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