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I want my Prestige classes
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<blockquote data-quote="francisca" data-source="post: 743042" data-attributes="member: 9734"><p>My approach to the PrC issue is to leave it to the players to generate an idea, then hash out the details with me.</p><p></p><p>The homebrew I run does not have longstanding power centers. I've told my players they can use published PrCs as inspiration and mine them for ideas. When they come up with an idea for a PrC, they apporach me, we workout the rationale from an RP/setting perspective, then hash out the mechanics. </p><p></p><p>Essentially, the players get to be the first PrC (iconic?) of a particular type in the world. The RP opportunities are huge there. If they choose to let it end, and not pursue that class anymore, so be it; there might be consequences. </p><p></p><p>If they train others, the PC and the organization founded by him/her become power centers, which opens up a big can of worms from an RP perspective.</p><p></p><p>So, I will/do allow prestige classes, but the players have to invest time and creativity into it. A real nice benefit of this process is that the players get some ownership over the setting, which make them think in character more often.</p><p></p><p>Again, the caveat is that there are no longstanding power centers spitting out Prestigious NPCs for the players to aspire too. However, now that the campaign is moving along, I'll have to introduce some NPC based organizations as a foil to the PCs. </p><p></p><p>This approach has worked well for us, and I hope it may help out some of you. Your mileage may vary.....</p></blockquote><p></p>
[QUOTE="francisca, post: 743042, member: 9734"] My approach to the PrC issue is to leave it to the players to generate an idea, then hash out the details with me. The homebrew I run does not have longstanding power centers. I've told my players they can use published PrCs as inspiration and mine them for ideas. When they come up with an idea for a PrC, they apporach me, we workout the rationale from an RP/setting perspective, then hash out the mechanics. Essentially, the players get to be the first PrC (iconic?) of a particular type in the world. The RP opportunities are huge there. If they choose to let it end, and not pursue that class anymore, so be it; there might be consequences. If they train others, the PC and the organization founded by him/her become power centers, which opens up a big can of worms from an RP perspective. So, I will/do allow prestige classes, but the players have to invest time and creativity into it. A real nice benefit of this process is that the players get some ownership over the setting, which make them think in character more often. Again, the caveat is that there are no longstanding power centers spitting out Prestigious NPCs for the players to aspire too. However, now that the campaign is moving along, I'll have to introduce some NPC based organizations as a foil to the PCs. This approach has worked well for us, and I hope it may help out some of you. Your mileage may vary..... [/QUOTE]
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I want my Prestige classes
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