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<blockquote data-quote="OhGodtheRats" data-source="post: 4993770" data-attributes="member: 71815"><p>I recently ran a hunter-styled game where the whole thing was really just a stab at the Twilight. The vampires lurking in a village were all described as pretty, suave, and enticing (Sparkling, was used shamefully). The vampires however, never really acted like anything beyond hunting animals (hiding, stalking the villagers) and eventually got revealed as being rotting vampiric monstrosities. I like playing with the stereotypes. In my case they had an illusionary Aura that if they were approached or viewed without their knowledge only then was their true nature revealed. That and when they became bloodied their truth nature would visibly appear and it would end all Charm effects they'd brought into play, being replaced with appropriate fear effects. </p><p></p><p>As for physically representing this, I described the true form of the vampire as a rotting corpse riddled with a bloated parasite...<strong>puckered tooth orifices</strong> salivating all over the creatures body, ready to bite more like a Glibbering Mouther than a Twilight heart throb. This was partially because I like the idea of a more "physical" representation of the undead condition and partially because if I didn't differentiate this creature from the "Monster Manual" Vampire, some of my players would have called foul. You'd think they'd learn that I'm weird but, well, I like to expand rather than just say "no, it's not like that in my game." It'll also make them think twice if/when they meet a more "traditional" vampir in-game.</p><p>I liked how it worked out....a couple players shuddered when they realized how some of the villagers had been fawning over the unnatural thing earlier in the adventure. </p><p></p><p>:ends goofy rant that now I realize isn't really that helpful:</p><p>-Jared</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 4993770, member: 71815"] I recently ran a hunter-styled game where the whole thing was really just a stab at the Twilight. The vampires lurking in a village were all described as pretty, suave, and enticing (Sparkling, was used shamefully). The vampires however, never really acted like anything beyond hunting animals (hiding, stalking the villagers) and eventually got revealed as being rotting vampiric monstrosities. I like playing with the stereotypes. In my case they had an illusionary Aura that if they were approached or viewed without their knowledge only then was their true nature revealed. That and when they became bloodied their truth nature would visibly appear and it would end all Charm effects they'd brought into play, being replaced with appropriate fear effects. As for physically representing this, I described the true form of the vampire as a rotting corpse riddled with a bloated parasite...[B]puckered tooth orifices[/B] salivating all over the creatures body, ready to bite more like a Glibbering Mouther than a Twilight heart throb. This was partially because I like the idea of a more "physical" representation of the undead condition and partially because if I didn't differentiate this creature from the "Monster Manual" Vampire, some of my players would have called foul. You'd think they'd learn that I'm weird but, well, I like to expand rather than just say "no, it's not like that in my game." It'll also make them think twice if/when they meet a more "traditional" vampir in-game. I liked how it worked out....a couple players shuddered when they realized how some of the villagers had been fawning over the unnatural thing earlier in the adventure. :ends goofy rant that now I realize isn't really that helpful: -Jared [/QUOTE]
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