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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I want separation of DM and PC crunch
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<blockquote data-quote="Kae'Yoss" data-source="post: 3748341" data-attributes="member: 4134"><p>I think I'd really hate that. I like playing in evil campaigns. Not exclusively, but something like a quarter to a third of the campaigns. I don't want to be forced to refer to several books for the basics like spells and feats. </p><p></p><p>I'm not talking about vile feats and anything like that, but there's non-vile evil stuff, and I think it should be in the PHB.</p><p></p><p></p><p></p><p>And swords, of course. Or evocations. Because you use them solely to harm people. That's evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Inflict spells aren't even evil, just as cure spells aren't good. </p><p></p><p>And the rest should stay in the DMG. As long as it doesn't go overly mature/disturbing (like rules for torture), I don't see why you should be virtually forced to play non-evil characters. </p><p></p><p>And many of the things you mention aren't even for evil characters only. While a cleric can't summon a demon, a good wizard can very well do that, as often as he wants. It's the intent that counts. If you summon a devil to aid you in a fight against some Highwaymen, it's not exactly evil to use them, but if you summon a celestial bear to eat some orphans, it's evil, even if the spell has the [Good] descriptor. </p><p></p><p>Repeated use of some of those items might make you neutral, but not evil.</p><p></p><p></p><p>D&D should not become black and white, like some cartoon show for small children where everyone is nice to his parents and helps old people over the street, and will always make the "right" choice in the end, and the bad guys are those in black clothes.</p><p></p><p></p><p></p><p>I might see a separation on account of simplicity (though I still think it's quite unpractical, and that magic items should be in the DMG because they're plainly in the DM's jurisdiction), but to reitarate: No alignment restrictions for player characters. Assume that they are usually not evil, but don't make evil PCs virtually impossible.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3748341, member: 4134"] I think I'd really hate that. I like playing in evil campaigns. Not exclusively, but something like a quarter to a third of the campaigns. I don't want to be forced to refer to several books for the basics like spells and feats. I'm not talking about vile feats and anything like that, but there's non-vile evil stuff, and I think it should be in the PHB. And swords, of course. Or evocations. Because you use them solely to harm people. That's evil. :p Inflict spells aren't even evil, just as cure spells aren't good. And the rest should stay in the DMG. As long as it doesn't go overly mature/disturbing (like rules for torture), I don't see why you should be virtually forced to play non-evil characters. And many of the things you mention aren't even for evil characters only. While a cleric can't summon a demon, a good wizard can very well do that, as often as he wants. It's the intent that counts. If you summon a devil to aid you in a fight against some Highwaymen, it's not exactly evil to use them, but if you summon a celestial bear to eat some orphans, it's evil, even if the spell has the [Good] descriptor. Repeated use of some of those items might make you neutral, but not evil. D&D should not become black and white, like some cartoon show for small children where everyone is nice to his parents and helps old people over the street, and will always make the "right" choice in the end, and the bad guys are those in black clothes. I might see a separation on account of simplicity (though I still think it's quite unpractical, and that magic items should be in the DMG because they're plainly in the DM's jurisdiction), but to reitarate: No alignment restrictions for player characters. Assume that they are usually not evil, but don't make evil PCs virtually impossible. [/QUOTE]
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Community
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I want separation of DM and PC crunch
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