Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7221335" data-attributes="member: 6795602"><p>1. I don't understand how that critique applies to my proposal because I'm proposing to keep proficiency exactly the same. It's the stat bonus to skills that the "free form" component will replace. Then again my "free form" component isn't compleltely free form as it has a number of restriction on it. So why argue against a completlely free form system?</p><p>2. I believe the system mastery required for standard d&d 5e is comparable to the system mastery required for this system.</p><p>3. This is not a proposal to make skills like 3e. I hated how 3e handled skills. Most were so narrow and that made many nearly worthless. There also were so many that you were very bad at the vast majority of things in the game. But I don't want to spend more time critiquing 3e. </p><p></p><p>Proficiency in my system would still be the training component. It's just skill points rather than stats would show your natural aptitude for the tasks that skills govern. Thus, skill points would be an abstraction and you would be able to fluff them however you needed</p><p></p><p>4. I don't think it takes any kind of exceptional or rare player to be happy that his fighter can actually be as persuasive as any other character in the group or for the Barbarian to realize he can be just as perceptive as the cleric. Rangers could be great at investigation. It would no longer just be wizards that were the best there. Or wizards could just as stealthy as anyone else. (all this barring expertise of course). Now I get if you don't like breaking that barrier for nostalgia or some other preferences but to suggest that I need some kind of special players to enjoy what this system can provide that the original system cannot is just...</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7221335, member: 6795602"] 1. I don't understand how that critique applies to my proposal because I'm proposing to keep proficiency exactly the same. It's the stat bonus to skills that the "free form" component will replace. Then again my "free form" component isn't compleltely free form as it has a number of restriction on it. So why argue against a completlely free form system? 2. I believe the system mastery required for standard d&d 5e is comparable to the system mastery required for this system. 3. This is not a proposal to make skills like 3e. I hated how 3e handled skills. Most were so narrow and that made many nearly worthless. There also were so many that you were very bad at the vast majority of things in the game. But I don't want to spend more time critiquing 3e. Proficiency in my system would still be the training component. It's just skill points rather than stats would show your natural aptitude for the tasks that skills govern. Thus, skill points would be an abstraction and you would be able to fluff them however you needed 4. I don't think it takes any kind of exceptional or rare player to be happy that his fighter can actually be as persuasive as any other character in the group or for the Barbarian to realize he can be just as perceptive as the cleric. Rangers could be great at investigation. It would no longer just be wizards that were the best there. Or wizards could just as stealthy as anyone else. (all this barring expertise of course). Now I get if you don't like breaking that barrier for nostalgia or some other preferences but to suggest that I need some kind of special players to enjoy what this system can provide that the original system cannot is just... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
Top