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General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
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<blockquote data-quote="Tony Vargas" data-source="post: 7221609" data-attributes="member: 996"><p>Some skills, or at least tasks you do with a skill, clearly point to a stat making you better at them. It doesn't make a lot of sense for an 18 DEX character to suck at balancing or an 8 DEX character to be naturally good at it, for instance.</p><p></p><p>Maybe you could use an aptitude-point system like that to let characters customize their bonus with a skill, by adjusting it up or down from the 'dominant' stat bonus? So if you're a 16 DEX character who's not so good at balancing and other agility tasks, but is particularly good at fine-motor tasks, he might be able to accept a -2 to balancing and get a +2 when picking a pocket (or a lock)?</p><p></p><p> OK, good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That is a deeper issue.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7221609, member: 996"] Some skills, or at least tasks you do with a skill, clearly point to a stat making you better at them. It doesn't make a lot of sense for an 18 DEX character to suck at balancing or an 8 DEX character to be naturally good at it, for instance. Maybe you could use an aptitude-point system like that to let characters customize their bonus with a skill, by adjusting it up or down from the 'dominant' stat bonus? So if you're a 16 DEX character who's not so good at balancing and other agility tasks, but is particularly good at fine-motor tasks, he might be able to accept a -2 to balancing and get a +2 when picking a pocket (or a lock)? OK, good. ;) That is a deeper issue. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
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