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General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
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<blockquote data-quote="FrogReaver" data-source="post: 7221623" data-attributes="member: 6795602"><p>For every example you can give where my proposed system could be used to make something that doesn't make sense, I can give an example of the current system not allowing you to make something that makes sense. There's no getting it just right but I'd rather side of the flexibile side for skills even if that means some concepts can be created that don't make sense as opposed to the more strict side that may only allow combinations that make sense but achieves this at the expense of not allowing many concepts that do make sense.</p><p></p><p>I don't think it's a deep issue. It's just an issue of tradeoffs. Do you want more flexibility even if that flexibility can be used to occasionally make things that don't make sense or do you want flexibility restricted to such a degree that only sensible concepts can be achieved even if it greatly limits the number of sensible concepts you can achieve. That's the only issue. It's a classic tradeoff. The only way I know of to solve everything is to make such a complex mess of a system that no one would want to play it. (Another tradeoff). You can have 2 of the 3 things but never the third <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7221623, member: 6795602"] For every example you can give where my proposed system could be used to make something that doesn't make sense, I can give an example of the current system not allowing you to make something that makes sense. There's no getting it just right but I'd rather side of the flexibile side for skills even if that means some concepts can be created that don't make sense as opposed to the more strict side that may only allow combinations that make sense but achieves this at the expense of not allowing many concepts that do make sense. I don't think it's a deep issue. It's just an issue of tradeoffs. Do you want more flexibility even if that flexibility can be used to occasionally make things that don't make sense or do you want flexibility restricted to such a degree that only sensible concepts can be achieved even if it greatly limits the number of sensible concepts you can achieve. That's the only issue. It's a classic tradeoff. The only way I know of to solve everything is to make such a complex mess of a system that no one would want to play it. (Another tradeoff). You can have 2 of the 3 things but never the third ;) [/QUOTE]
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I want skills decoupled from stats. Suggestions?
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