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General Tabletop Discussion
*Dungeons & Dragons
I want skills decoupled from stats. Suggestions?
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<blockquote data-quote="Mercule" data-source="post: 7223762" data-attributes="member: 5100"><p>I didn't say it was purely class-based. I'm not sure that pinning down exactly where it fits on the spectrum adds a ton of value. It's somewhere north of "most significant character mechanic". I in no way meant to imply you had an issue with class-based systems.</p><p></p><p>I don't actually <u>know</u> what you're looking for. I don't know you and a couple of exchanges about decoupling skills from stats doesn't give me any real insight into you larger perspective. You've only been here for a bit over two years. I don't know if that's when you started gaming (making you just over 30 years my junior, in terms of experience) or if you started with OD&D when you had to write directly to Gary's home address to get a copy (making you a bit more than a decade my senior) and only recently joined this community. I recognize your screen name, but I'm afraid I don't have a strong vibe for who you are (there are really only 8-10 posters that I "know" their style, and those are mostly the ones with whom I have significant overlap in tastes and humor).</p><p></p><p>Anyway, I did acknowledge that I got into a philosophic mode. It wasn't intend as chastisement, in any way. I thought I'd called that out, but that appears to be the one piece I could have expanded on better. It was really just settling into what seemed like it was going to be a fun, casual thought experiment and me loosening up and letting things flow where they may. I can certainly "get back to business", though.</p><p></p><p>The core idea is this: In my opinion, decoupling the skills from everything else -- which is your goal, unless I'm missing something -- starts to get into a dangerous design area. It adds a new axis to the system that's no longer tethered to one of the other mechanical posts. I think this will end up increasing complexity, even if it <u>appears</u> to be a simple change. By all means, make that change, if you want. I just don't think it will actually turn out well.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7223762, member: 5100"] I didn't say it was purely class-based. I'm not sure that pinning down exactly where it fits on the spectrum adds a ton of value. It's somewhere north of "most significant character mechanic". I in no way meant to imply you had an issue with class-based systems. I don't actually [U]know[/U] what you're looking for. I don't know you and a couple of exchanges about decoupling skills from stats doesn't give me any real insight into you larger perspective. You've only been here for a bit over two years. I don't know if that's when you started gaming (making you just over 30 years my junior, in terms of experience) or if you started with OD&D when you had to write directly to Gary's home address to get a copy (making you a bit more than a decade my senior) and only recently joined this community. I recognize your screen name, but I'm afraid I don't have a strong vibe for who you are (there are really only 8-10 posters that I "know" their style, and those are mostly the ones with whom I have significant overlap in tastes and humor). Anyway, I did acknowledge that I got into a philosophic mode. It wasn't intend as chastisement, in any way. I thought I'd called that out, but that appears to be the one piece I could have expanded on better. It was really just settling into what seemed like it was going to be a fun, casual thought experiment and me loosening up and letting things flow where they may. I can certainly "get back to business", though. The core idea is this: In my opinion, decoupling the skills from everything else -- which is your goal, unless I'm missing something -- starts to get into a dangerous design area. It adds a new axis to the system that's no longer tethered to one of the other mechanical posts. I think this will end up increasing complexity, even if it [U]appears[/U] to be a simple change. By all means, make that change, if you want. I just don't think it will actually turn out well. [/QUOTE]
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I want skills decoupled from stats. Suggestions?
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