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I want skills decoupled from stats. Suggestions?
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<blockquote data-quote="thethain" data-source="post: 7224933" data-attributes="member: 6874561"><p>I know you said you wanted to decouple, but it would be far easier to allow the player any choice of "reasonable" stat to work with the skill (and is even in the dmg as an option).</p><p></p><p>So for example, using your strength to intimidate.</p><p>Using Intelligence would work with almost any skill : Social skills represents a solid logical argument, physical skills represent knowing the best techniques and training.</p><p>Warlocks or bards using Charisma with Arcana as its their innate aspect of magic, similarly clerics and druid could use Wisdom as they observe the phenomena thru their deity.</p><p>Wisdom could be used in social situations as you determine the what will resonate with your audience,in physical skills it could notice a flaw that could be exploited.</p><p>Con can work for physical skills in situations in which you could just keep at a problem, maybe even intimidate if con represents your stature in some manner.</p><p>Charisma in any physical conflict (like athletics trying to grab or shove someone) would work as your actions may make them hesitate, or even against inanimate objects as it might represent your self confidence (which is proven to help in almost any situation).</p><p></p><p>This allows all players to be Good at whatever they are proficient at, and Not-Terrible at other skills. Without rewriting the book.</p></blockquote><p></p>
[QUOTE="thethain, post: 7224933, member: 6874561"] I know you said you wanted to decouple, but it would be far easier to allow the player any choice of "reasonable" stat to work with the skill (and is even in the dmg as an option). So for example, using your strength to intimidate. Using Intelligence would work with almost any skill : Social skills represents a solid logical argument, physical skills represent knowing the best techniques and training. Warlocks or bards using Charisma with Arcana as its their innate aspect of magic, similarly clerics and druid could use Wisdom as they observe the phenomena thru their deity. Wisdom could be used in social situations as you determine the what will resonate with your audience,in physical skills it could notice a flaw that could be exploited. Con can work for physical skills in situations in which you could just keep at a problem, maybe even intimidate if con represents your stature in some manner. Charisma in any physical conflict (like athletics trying to grab or shove someone) would work as your actions may make them hesitate, or even against inanimate objects as it might represent your self confidence (which is proven to help in almost any situation). This allows all players to be Good at whatever they are proficient at, and Not-Terrible at other skills. Without rewriting the book. [/QUOTE]
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I want skills decoupled from stats. Suggestions?
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