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I want skills decoupled from stats. Suggestions?
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<blockquote data-quote="FrogReaver" data-source="post: 7225149" data-attributes="member: 6795602"><p>Not really IMO but as to the level 1 version: you made an ability that applies to everyone globally. It helps a character concept that requires 1 good offstat skill that it would normally struggle to get. It's a straight up boost to any character that doesn't require that but will take it because it's there. A character that wants 2 good off stat skills will be in the same boat as before. Basically you just pushed the problem a little further away. I will take it in absence of anything else but it's not a full fledged solution.</p><p></p><p>In my proposed system, if you are having to spend skill points in order to reach your character concept then it's working IMO. Your concept should require investment in a few skills to make it come to life. If athletics is what your concept requires then you aren't losing anything by putting your skill points there. That said I wouldn't be opposed to classes having a few skill points always allocated in what might be considered their classes defining skill so that they are never "bad at that". So fighters would always have a skill point or 2 already in athletics that can't be removed. A ranger would have 1-2 in survival. A rogue would have 1-2 in stealth and maybe sleight of hand. A Wizard would have 1-2 in arcana. A cleric would have 1-2 in religion, etc.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7225149, member: 6795602"] Not really IMO but as to the level 1 version: you made an ability that applies to everyone globally. It helps a character concept that requires 1 good offstat skill that it would normally struggle to get. It's a straight up boost to any character that doesn't require that but will take it because it's there. A character that wants 2 good off stat skills will be in the same boat as before. Basically you just pushed the problem a little further away. I will take it in absence of anything else but it's not a full fledged solution. In my proposed system, if you are having to spend skill points in order to reach your character concept then it's working IMO. Your concept should require investment in a few skills to make it come to life. If athletics is what your concept requires then you aren't losing anything by putting your skill points there. That said I wouldn't be opposed to classes having a few skill points always allocated in what might be considered their classes defining skill so that they are never "bad at that". So fighters would always have a skill point or 2 already in athletics that can't be removed. A ranger would have 1-2 in survival. A rogue would have 1-2 in stealth and maybe sleight of hand. A Wizard would have 1-2 in arcana. A cleric would have 1-2 in religion, etc. [/QUOTE]
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I want skills decoupled from stats. Suggestions?
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