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<blockquote data-quote="Mallus" data-source="post: 5121569" data-attributes="member: 3887"><p>I'm in the same boat. One of my players thinks I'm a terrific DM, one of the best he's ever gamed with. Another thinks I'm good but with ample room for improvement. I'm sure quite a few ENWorlder's would respond to my DM'ing style (and skills) with heckling and cries of "you call this D&D??!!?".</p><p></p><p>Which is why I think we should talk about being good at running D&D in terms of relationships. Most people wouldn't make the statement "I'm good at relationships". They'd say something more like "I've had successful relationships" or perhaps "I have good qualities". Ditto for me and DM'ing... all I can really say is that I'm run some good games in the past and I have a few good qualities (one of which is an awful quality if you happen to dislike puns). </p><p></p><p>This isn't to dismiss some of the excellent advice in this thread. But I believe we should put the focus on forging the kinds of relationships with the other people at the table which are the foundations of great campaigns.</p><p></p><p>Of course, 'forging great relationships with other people' is tricky business. If I had the secret to that, I'd be writing extremely popular self-help books and living on a yacht. </p><p></p><p>I suppose if I had to offer advice to that end it would be: start off by trusting everyone at the table. Trust freely given is often reciprocated (and telling someone they need to earn your trust is a great way of earning their resentment). It's not like you're going into business with these people. You're gaming w/them. You've got nothing to lose by trusting them.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5121569, member: 3887"] I'm in the same boat. One of my players thinks I'm a terrific DM, one of the best he's ever gamed with. Another thinks I'm good but with ample room for improvement. I'm sure quite a few ENWorlder's would respond to my DM'ing style (and skills) with heckling and cries of "you call this D&D??!!?". Which is why I think we should talk about being good at running D&D in terms of relationships. Most people wouldn't make the statement "I'm good at relationships". They'd say something more like "I've had successful relationships" or perhaps "I have good qualities". Ditto for me and DM'ing... all I can really say is that I'm run some good games in the past and I have a few good qualities (one of which is an awful quality if you happen to dislike puns). This isn't to dismiss some of the excellent advice in this thread. But I believe we should put the focus on forging the kinds of relationships with the other people at the table which are the foundations of great campaigns. Of course, 'forging great relationships with other people' is tricky business. If I had the secret to that, I'd be writing extremely popular self-help books and living on a yacht. I suppose if I had to offer advice to that end it would be: start off by trusting everyone at the table. Trust freely given is often reciprocated (and telling someone they need to earn your trust is a great way of earning their resentment). It's not like you're going into business with these people. You're gaming w/them. You've got nothing to lose by trusting them. [/QUOTE]
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