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<blockquote data-quote="irdeggman" data-source="post: 4830066" data-attributes="member: 16285"><p>The die roll results are supposed to reflect what the PC has pieced together from such "doubts".</p><p></p><p>Using this logic to have players say I don't care what the result was <em>I</em> don't believe it so I want my character to act this way. . . </p><p></p><p>If there is a lot of "evidence" afoot to work in the PC's favor then the DM is supposed to factor that into situational and circumstance modifiers to the DC of the check.</p><p></p><p></p><p></p><p></p><p>yes and no.</p><p></p><p>You are not "forcing" characters to behave in a certain way. You are attempting to "force" players to remove player knowledge from PC knowledge.</p><p></p><p>For example - just because a player has read and memorized the entire MM does not mean that his 1st level halfling fighter PC knows all about demons and what a vampire is and how to dispatch one. By using vampire in my example I am not trying to make a direct correllary to the situation of the OP.</p><p></p><p>I have a player in my Age of Worms game who loves to mix the two. He tries to write up such complex character histories that his PC knows all about everything in some manner, even though his skill ranks can't possibly reflect that.</p><p></p><p></p><p>Bottom line - this is an excercise in keeping player and PC knowledge separate. This is and always will be a difficult challenge in the world of role-playing.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4830066, member: 16285"] The die roll results are supposed to reflect what the PC has pieced together from such "doubts". Using this logic to have players say I don't care what the result was [I]I[/I] don't believe it so I want my character to act this way. . . If there is a lot of "evidence" afoot to work in the PC's favor then the DM is supposed to factor that into situational and circumstance modifiers to the DC of the check. yes and no. You are not "forcing" characters to behave in a certain way. You are attempting to "force" players to remove player knowledge from PC knowledge. For example - just because a player has read and memorized the entire MM does not mean that his 1st level halfling fighter PC knows all about demons and what a vampire is and how to dispatch one. By using vampire in my example I am not trying to make a direct correllary to the situation of the OP. I have a player in my Age of Worms game who loves to mix the two. He tries to write up such complex character histories that his PC knows all about everything in some manner, even though his skill ranks can't possibly reflect that. Bottom line - this is an excercise in keeping player and PC knowledge separate. This is and always will be a difficult challenge in the world of role-playing. [/QUOTE]
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