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<blockquote data-quote="akbearfoot" data-source="post: 4830117" data-attributes="member: 33560"><p>IMO the missing kama debunks any attempt to stop the PCs from casting detect magic, or searching the coffin furthur. Or the rest of the room thouroughly for that matter. Regardless of whether or not they failed their saves against the illusion. I would honestly expect ANY party to thouroughly search anything and everything even remotely close to such a creature.</p><p></p><p></p><p>I make a few assumptions. That the PCs are high enough level to have had experience with cleverly concealed secret compartments. And that the PCs -assume- the vampire did not have time to go and hide his stuff before returning to his coffin. The OP said the coffin was right near them, so I assume it was in a nearby room.</p><p></p><p></p><p>There is absolutely no rational for refusing to let a character do something he's probably done a thousand times already, and it has nothing to do with the illusion. They believe they killed the vampire, fine. But they still want to find his gear, and any of his treasure he was hiding.</p><p></p><p></p><p>As far as the illusion goes...the DM can deal with the PCs gaming it to get around it. He has given them good reason to make sure they are thourough. There is no way to draw a line between player knowlege and character knowlege in this case. It seems clear that there was sort of mishandling with the rules regarding illusions on the DMs part.</p><p></p><p>Good example...is an illusionary wall. If we find an illusionary wall in a dungeon and get past it. Now, later on come to a dead end room where we expect an exit but cannot find one. Say we feel all the walls with our hands and we all fail the save so we all fail to find the illusion that we all think is there. So now, I close my eyes and walk around the room, dragging my sword across the wall. No way for an illusion to trick a inanimate object, so the sword is eventually going to pass through the illusory wall. By your DMs logic, you wouldn't be able to do anything else in order to find the secret exit, not even have the wizard who was wanting to save his last detect magic use that. I think that is a rediculous judgement.</p><p></p><p></p><p>Does he only ever allow 1 pc to search something? For example, fighter searches room with his -2 search check and fails to find anything...Now the rogue can't search the same room because 'they believe there is nothing to find'? Thats crazy talk.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4830117, member: 33560"] IMO the missing kama debunks any attempt to stop the PCs from casting detect magic, or searching the coffin furthur. Or the rest of the room thouroughly for that matter. Regardless of whether or not they failed their saves against the illusion. I would honestly expect ANY party to thouroughly search anything and everything even remotely close to such a creature. I make a few assumptions. That the PCs are high enough level to have had experience with cleverly concealed secret compartments. And that the PCs -assume- the vampire did not have time to go and hide his stuff before returning to his coffin. The OP said the coffin was right near them, so I assume it was in a nearby room. There is absolutely no rational for refusing to let a character do something he's probably done a thousand times already, and it has nothing to do with the illusion. They believe they killed the vampire, fine. But they still want to find his gear, and any of his treasure he was hiding. As far as the illusion goes...the DM can deal with the PCs gaming it to get around it. He has given them good reason to make sure they are thourough. There is no way to draw a line between player knowlege and character knowlege in this case. It seems clear that there was sort of mishandling with the rules regarding illusions on the DMs part. Good example...is an illusionary wall. If we find an illusionary wall in a dungeon and get past it. Now, later on come to a dead end room where we expect an exit but cannot find one. Say we feel all the walls with our hands and we all fail the save so we all fail to find the illusion that we all think is there. So now, I close my eyes and walk around the room, dragging my sword across the wall. No way for an illusion to trick a inanimate object, so the sword is eventually going to pass through the illusory wall. By your DMs logic, you wouldn't be able to do anything else in order to find the secret exit, not even have the wizard who was wanting to save his last detect magic use that. I think that is a rediculous judgement. Does he only ever allow 1 pc to search something? For example, fighter searches room with his -2 search check and fails to find anything...Now the rogue can't search the same room because 'they believe there is nothing to find'? Thats crazy talk. [/QUOTE]
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