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<blockquote data-quote="Foxworthy" data-source="post: 4835595" data-attributes="member: 80704"><p>This quote might help you.</p><p></p><p></p><p></p><p>That means that the characters that fail the saving throw don't know anything is amiss. If you roleplay the character as having a hunch that it's not real then you are acting like something is amiss. Which is bad roleplaying since the character doesn't realize anything is amiss.</p><p></p><p>As for your mind affecting argument it's a bit off. Mind Affecting is nothing more than a descriptor to help determine how the spells work with other spells and immunities.</p><p></p><p>For instance Command Plants, Command Undead both can control creatures but neither are mind affecting spells.</p><p></p><p>Not to mention the line "Illusion spells deceive the senses or minds of others." is in the description of the Illusion school. So even the RAW supports the fact that Illusions spells in general can affect the minds of the people perceiving the illusion.</p><p></p><p></p><p></p><p>Incorrect. You do not get a Save because something is fishy.</p><p></p><p></p><p></p><p>You only get a saving throw if you study it carefully or interact with it. Thinking something is fishy nets you nothing against a illusion. You seem to be under a few misconceptions about how illusions work that may be tainting your perceptions.</p><p></p><p> </p><p></p><p>Again mind affecting descriptor isn't the only thing in the game that allows a characters senses or mind to be influenced. So yes, if your character failed his saving throw and didn't know anything was amiss then a good roleplayer would ignore his "hunch" because the character beleives nothing is amiss in order to have a hunch that something is amiss.</p><p></p><p>Also as for your Gnome Illusionist casting an ogre illusion, it could be argued that in that case that the PC would be able to realize the illusion is just that because he has proof that the illusion is fake. And having proof that something is an illusion renders you able to see through the illusion.</p></blockquote><p></p>
[QUOTE="Foxworthy, post: 4835595, member: 80704"] This quote might help you. That means that the characters that fail the saving throw don't know anything is amiss. If you roleplay the character as having a hunch that it's not real then you are acting like something is amiss. Which is bad roleplaying since the character doesn't realize anything is amiss. As for your mind affecting argument it's a bit off. Mind Affecting is nothing more than a descriptor to help determine how the spells work with other spells and immunities. For instance Command Plants, Command Undead both can control creatures but neither are mind affecting spells. Not to mention the line "Illusion spells deceive the senses or minds of others." is in the description of the Illusion school. So even the RAW supports the fact that Illusions spells in general can affect the minds of the people perceiving the illusion. Incorrect. You do not get a Save because something is fishy. You only get a saving throw if you study it carefully or interact with it. Thinking something is fishy nets you nothing against a illusion. You seem to be under a few misconceptions about how illusions work that may be tainting your perceptions. Again mind affecting descriptor isn't the only thing in the game that allows a characters senses or mind to be influenced. So yes, if your character failed his saving throw and didn't know anything was amiss then a good roleplayer would ignore his "hunch" because the character beleives nothing is amiss in order to have a hunch that something is amiss. Also as for your Gnome Illusionist casting an ogre illusion, it could be argued that in that case that the PC would be able to realize the illusion is just that because he has proof that the illusion is fake. And having proof that something is an illusion renders you able to see through the illusion. [/QUOTE]
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