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<blockquote data-quote="zendruid" data-source="post: 4838876" data-attributes="member: 84048"><p>Simple:</p><p></p><p>You fail the save you believe the illusion to be real (ie. the body is a body and it looks like the vampire).</p><p></p><p>IF anyone interacts with the illusion in anyway (cutting it's head off, burning it, moving it, sniffing it, playing with it's hair, etc) they are allowed a save to disbelieve. Them's the rules. No matter how convincing the illusion you get a save for any interaction.</p><p></p><p>IF you fail this save see above.</p><p></p><p>IF you fail this save and say to another player I just failed this save cast detect magic to see if this is an illusion you are not playing in character and the DM has several choices.</p><p></p><p>He can let it fly for the sake of continuing play.</p><p></p><p>He can deny you experience for overcoming the encounter (you broke the rules you get no xp).</p><p></p><p>He can come up with an on the fly effect or spell that would radically change the encounter and prevent the PC's from taking their course of action.</p><p></p><p>He cannot however tell you what your PC's do or do not do unless there is an ingame effect that would prevent such action. Believing that an illusion is real does not prevent you from being suspicious of the circumstances surrounding the illusion. In the OP there was reason to believe that this is not the simple case though. The character failed the save then instructed another player to make an action based on out of character knowledge.</p><p></p><p>If the player still suspected something was wrong (not that it's an illusion but rather there maybe another reason for the missing kama) he can investigate other avenues but he does not get an in character justification for asking for someone to try and see if it's an illusion. That is poor roleplaying.</p><p></p><p>To the player: don't ever use OOC knowledge to make IC actions. Period. I would whole-heartedly support the DM in placing XP based sanctions against your character for this. Please don't argue with your DM during the game abide by his ruling on the RAW. Save the rules lawyering for after the game.</p><p></p><p>This is not a scripted form of entertainment, for that we have TV, DM's let your players do what they want within the bounds of the rules. If they do something you don't agree with that isn't clear in the rules don't argue. Simply make a note on the characters xp total and award less xp for bad roleplaying. Save the discussion of rules for after the game or you risk ruining everyones fun.</p><p></p><p>You are the DUNGEON master not the PUPPET master. You do not under any circumstances get to tell a person what to think or do. If you do you are a fascist who believes they are superior to their players and as such I hope I never have you as a DM (now I could be totally mislead, you may not have told players that they could not perform an action that is clearly allowable in the rules, in which case the above does not apply to you). You control the world, the players control their characters. That is how this game works.</p><p></p><p>If the rules of the particular illusion say your character becomes oblivious to surrounding circumstances then yes the player is required to follow those rules. There is no illusion that states that in any rules.</p><p></p><p>You come across a forest in the middle of the desert. You fail your save and believe that the forest is real. You can still think in character that something is fishy about the forest in the desert and can ask others to help you discover why.</p><p></p><p>The "character" simply may have thought there could be another magical effect that he could not see or that the detect magic would reveal the location of the magical kama.</p><p></p><p>Ok now my post starts to fall apart and I walk away.</p></blockquote><p></p>
[QUOTE="zendruid, post: 4838876, member: 84048"] Simple: You fail the save you believe the illusion to be real (ie. the body is a body and it looks like the vampire). IF anyone interacts with the illusion in anyway (cutting it's head off, burning it, moving it, sniffing it, playing with it's hair, etc) they are allowed a save to disbelieve. Them's the rules. No matter how convincing the illusion you get a save for any interaction. IF you fail this save see above. IF you fail this save and say to another player I just failed this save cast detect magic to see if this is an illusion you are not playing in character and the DM has several choices. He can let it fly for the sake of continuing play. He can deny you experience for overcoming the encounter (you broke the rules you get no xp). He can come up with an on the fly effect or spell that would radically change the encounter and prevent the PC's from taking their course of action. He cannot however tell you what your PC's do or do not do unless there is an ingame effect that would prevent such action. Believing that an illusion is real does not prevent you from being suspicious of the circumstances surrounding the illusion. In the OP there was reason to believe that this is not the simple case though. The character failed the save then instructed another player to make an action based on out of character knowledge. If the player still suspected something was wrong (not that it's an illusion but rather there maybe another reason for the missing kama) he can investigate other avenues but he does not get an in character justification for asking for someone to try and see if it's an illusion. That is poor roleplaying. To the player: don't ever use OOC knowledge to make IC actions. Period. I would whole-heartedly support the DM in placing XP based sanctions against your character for this. Please don't argue with your DM during the game abide by his ruling on the RAW. Save the rules lawyering for after the game. This is not a scripted form of entertainment, for that we have TV, DM's let your players do what they want within the bounds of the rules. If they do something you don't agree with that isn't clear in the rules don't argue. Simply make a note on the characters xp total and award less xp for bad roleplaying. Save the discussion of rules for after the game or you risk ruining everyones fun. You are the DUNGEON master not the PUPPET master. You do not under any circumstances get to tell a person what to think or do. If you do you are a fascist who believes they are superior to their players and as such I hope I never have you as a DM (now I could be totally mislead, you may not have told players that they could not perform an action that is clearly allowable in the rules, in which case the above does not apply to you). You control the world, the players control their characters. That is how this game works. If the rules of the particular illusion say your character becomes oblivious to surrounding circumstances then yes the player is required to follow those rules. There is no illusion that states that in any rules. You come across a forest in the middle of the desert. You fail your save and believe that the forest is real. You can still think in character that something is fishy about the forest in the desert and can ask others to help you discover why. The "character" simply may have thought there could be another magical effect that he could not see or that the detect magic would reveal the location of the magical kama. Ok now my post starts to fall apart and I walk away. [/QUOTE]
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