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<blockquote data-quote="Moff_Tarkin" data-source="post: 4840816" data-attributes="member: 14175"><p>I really should have said this in the beginning, but I thought it was understood. We assumed the corpse was a fake and went to investigate further. We were not saying that we knew it was an illusion, only that some form of trickery was going on and a further investigation was needed. Detect magic is always the first step in such an investigation. It’s a level 0 spell that the spell caster casts multiple times per day, and reveals all forms of magic. Our spell casters always fill up their 0 level slots with detect magic, and almost always run out by the end of the day. After all, it is arguably one of the most useful utility spells a spell caster has. It could of revealed the corpse to be an illusion, the magical kama sitting near by, or perhaps a magically hidden passage to the real coffin. Its an infinitely useful spell which is why its typically one of the most casts spells in any game. I don’t know if other people games are different then ours, but “Is it magical” is probably the most commonly spoken phrase at our gaming table.</p><p></p><p>And the reason I fell the need to argue is because the situation is so mind-boggling. I still cant see the meta-gaming argument as having a valid point. Our assumption about the body being a fake, and our need to investigate, came before the Will save. How is it possible for us to use out of character information that we didn’t have? Imagine a player who has never faced a troll before, doesn’t even know what a troll is, hasn’t even ever heard the word troll. This player decides to cast fireball on the troll and you accuse him of metagaming for knowing that fire kills trolls. How can a player use out of character information when the player knows nothing about the situation? The metagaming argument in this situation crosses into the realm of science fiction, claming that people have the psychic ability to know things they don’t actually know.</p></blockquote><p></p>
[QUOTE="Moff_Tarkin, post: 4840816, member: 14175"] I really should have said this in the beginning, but I thought it was understood. We assumed the corpse was a fake and went to investigate further. We were not saying that we knew it was an illusion, only that some form of trickery was going on and a further investigation was needed. Detect magic is always the first step in such an investigation. It’s a level 0 spell that the spell caster casts multiple times per day, and reveals all forms of magic. Our spell casters always fill up their 0 level slots with detect magic, and almost always run out by the end of the day. After all, it is arguably one of the most useful utility spells a spell caster has. It could of revealed the corpse to be an illusion, the magical kama sitting near by, or perhaps a magically hidden passage to the real coffin. Its an infinitely useful spell which is why its typically one of the most casts spells in any game. I don’t know if other people games are different then ours, but “Is it magical” is probably the most commonly spoken phrase at our gaming table. And the reason I fell the need to argue is because the situation is so mind-boggling. I still cant see the meta-gaming argument as having a valid point. Our assumption about the body being a fake, and our need to investigate, came before the Will save. How is it possible for us to use out of character information that we didn’t have? Imagine a player who has never faced a troll before, doesn’t even know what a troll is, hasn’t even ever heard the word troll. This player decides to cast fireball on the troll and you accuse him of metagaming for knowing that fire kills trolls. How can a player use out of character information when the player knows nothing about the situation? The metagaming argument in this situation crosses into the realm of science fiction, claming that people have the psychic ability to know things they don’t actually know. [/QUOTE]
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