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<blockquote data-quote="Moff_Tarkin" data-source="post: 4841167" data-attributes="member: 14175"><p>Obviously it would be bad DMing to tell players they just failed a sense motive check. But I think you missed the point.</p><p></p><p>The logic being argued by those claming metagame is this. If you fail your sense motive you must believe the man is doing honest business and react accordingly. Reacting accordingly means buying his merchandise. If you find someone selling jewelry for less than a quarter of the cost you’re going to buy it. With a decent diplomacy check you should be able to sell it off for more then you paid. So you can make the claim that if someone chooses not buy the jewelry from the shady man, they are metagaming. Simply choosing not to buy because they know they failed a sense motive.</p><p></p><p>But even if I fail a sense motive check, and sense no deception in what the man is saying, I can still choose not to purchase his wares. He is still a shady little man selling expensive jewelry for little cost, and that should make me wary enough of him to steer clear even after failing my sense motive. Otherwise you might as well have the shady man wave his hand through the air and say “You want to buy my merchandice”, to which my character responds, “I want to buy your merchandice.”</p></blockquote><p></p>
[QUOTE="Moff_Tarkin, post: 4841167, member: 14175"] Obviously it would be bad DMing to tell players they just failed a sense motive check. But I think you missed the point. The logic being argued by those claming metagame is this. If you fail your sense motive you must believe the man is doing honest business and react accordingly. Reacting accordingly means buying his merchandise. If you find someone selling jewelry for less than a quarter of the cost you’re going to buy it. With a decent diplomacy check you should be able to sell it off for more then you paid. So you can make the claim that if someone chooses not buy the jewelry from the shady man, they are metagaming. Simply choosing not to buy because they know they failed a sense motive. But even if I fail a sense motive check, and sense no deception in what the man is saying, I can still choose not to purchase his wares. He is still a shady little man selling expensive jewelry for little cost, and that should make me wary enough of him to steer clear even after failing my sense motive. Otherwise you might as well have the shady man wave his hand through the air and say “You want to buy my merchandice”, to which my character responds, “I want to buy your merchandice.” [/QUOTE]
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