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<blockquote data-quote="irdeggman" data-source="post: 4841516" data-attributes="member: 16285"><p>Then why did you phrase it the way you did?</p><p></p><p>The way you have phrased things have been the basis of peoples answers because they point towards an implied response that you are seeking.</p><p></p><p></p><p></p><p>Interaction skills have a specific note about not "forcing" players to act in a certain way.</p><p></p><p>What everyone is saying here (which is something you seem to constantly be missing) is that PCs act according to the information they have.</p><p></p><p>A failed saving throw on an illusion means that the PC perceives the illusion to be real.</p><p></p><p>The reason for the save, in this case the missing kama is supposed to involved in why the save was getting to be made.</p><p></p><p>In this case noticing the missing kama triggered the save to determine if it was an illusion.</p><p></p><p>The character failed his saving throw therefor he percieves that the missing kama is irrelevant to the body of the illusion and that he must have missed something pertaining to the kama.</p><p></p><p>Now per your post the character immediately asked another player to perform a Detect Magic becasue it was the wrong body.</p><p></p><p>This is so very clearly metagaming that I have a hard time figuring out the logic you can posibly use to say otherwise.</p><p></p><p>The point of the save was to determine if the illusion was what it was meant to be - the body you were looking for.</p><p></p><p>The result of the save (failed) indicates that the PC perceives it to be the corect body.</p><p></p><p>The action the PC does next "perform a detect magic on the body becasue I don't think it is real" is absolutely contrary to the result of the saving throw.</p><p></p><p>If on the other hadn the PC had asked for a Detect Magic to be done to find the missing kama that would be something entirely different and in line with what you said was the standard operating procedure of the party - but he didn't he said something specific to the illusion that his PC perceives to be real.</p><p></p><p></p><p></p><p></p><p>Well maybe I oversimplied the original text but he still asked for a Detect Magic to determine if there was any illusion - <strong>which is what he specifically failed his saving throw for</strong>.</p><p></p><p>The saving throw was to determine if the illusion was real or not - he failed, it now appears to be real to the PC. Asking for a Detect Magic to determine if there is an illusion there at this point is metagaming.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4841516, member: 16285"] Then why did you phrase it the way you did? The way you have phrased things have been the basis of peoples answers because they point towards an implied response that you are seeking. Interaction skills have a specific note about not "forcing" players to act in a certain way. What everyone is saying here (which is something you seem to constantly be missing) is that PCs act according to the information they have. A failed saving throw on an illusion means that the PC perceives the illusion to be real. The reason for the save, in this case the missing kama is supposed to involved in why the save was getting to be made. In this case noticing the missing kama triggered the save to determine if it was an illusion. The character failed his saving throw therefor he percieves that the missing kama is irrelevant to the body of the illusion and that he must have missed something pertaining to the kama. Now per your post the character immediately asked another player to perform a Detect Magic becasue it was the wrong body. This is so very clearly metagaming that I have a hard time figuring out the logic you can posibly use to say otherwise. The point of the save was to determine if the illusion was what it was meant to be - the body you were looking for. The result of the save (failed) indicates that the PC perceives it to be the corect body. The action the PC does next "perform a detect magic on the body becasue I don't think it is real" is absolutely contrary to the result of the saving throw. If on the other hadn the PC had asked for a Detect Magic to be done to find the missing kama that would be something entirely different and in line with what you said was the standard operating procedure of the party - but he didn't he said something specific to the illusion that his PC perceives to be real. Well maybe I oversimplied the original text but he still asked for a Detect Magic to determine if there was any illusion - [B]which is what he specifically failed his saving throw for[/B]. The saving throw was to determine if the illusion was real or not - he failed, it now appears to be real to the PC. Asking for a Detect Magic to determine if there is an illusion there at this point is metagaming. [/QUOTE]
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