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I want to create an adventure that can involve flying mounts... help.
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<blockquote data-quote="fba827" data-source="post: 5367208" data-attributes="member: 807"><p>Let's see... just trained hippogriffs...</p><p></p><p>Encounter 1: Getting use to the hippogriffs - skill challenge (easy). and failure results in loss of a surge representing falls they took (from low hieghts) while trying to get used to it.</p><p></p><p></p><p>Encounter 2: While flying, spot a scuffle down below. flying down closer, see a woman being forceably dragged/taken by orcs/whatever. They rescue the girl and during 'clean up' she mentions that the orcs were trying to take her to put with the other girls (and some mention of other girls from the area that have gone missing)</p><p></p><p></p><p>Encounter 3: follow the direction that the orcs were trying to take the prisoner (if they go on foot, have this a short distance so that they can easily go back for the mounts) they see a cage connected to the ropes/vines and the orcs there have some large flying mounts that have the cage attached to their harness. As the PCs arrive, the orcs take off (so the cage is in flight, as well as some orcs on their own mounts). begin ariel combat, where the tricky part is the PCs trying to grab the cage or take over the cage's mount so that the caged prisoners don't fall to their doom by just killing the orcs and their mounts.</p><p></p><p></p><p>Encounter 4: Escort the prisoners back to their home village with some random minor encounter along the way (i.e. wolves/bears/kobolds/etc as appropriate to the setting - but a low threat that represents someting 'natural' going on rather than yet another evil plot by evil people (tm).</p><p></p><p></p><p>Enconter 5: They head back to their original starting point or head off elsewhere. while flying, they get an eagle eye view of a well known forest. however, in the center of this forest is a clearing that is not known on any maps, etc. (Apperently the clearing is a sacred grove, and the trees of the forest somehow shift to keep people from actually ever getting their if they don't know the right ritual). So they go down and investigate and find wild elves frolicing. some minor role-play interaction (or skill challenge) as the wild elves are so focused on frolicing that they aren't focused on conversation (unless the PCs join in the dancing and can show off great physical feats of acrobatics or athletics to represent thier dancing style). (success means the wild elves are able to talk about themselves and the history of the grove in very basic terms; failure means that encounter 6 is harder - perhaps more minions or something).</p><p></p><p>Encounter 6: It seems that the sacred grove is hidden for a reason and that it is there to imprison some storm giant or natural flying creature or primal-style storm effect. The presence of outsiders has broken the wards and this creature/storm escapes. It either flies (if a creature) and is able to spit fire or other hurl rocks or tear apart buildings of surrounding areas and throw it at the PCs. Or if it's a storm-creature, it rises like a storm cloud above the sacred grove and the entire area is affected by a massive storm that will erode and destroy the local lands unless it is stopped (and the PCs must take some sort of protective seeds and get them in the clouds at the eye of the storm to re-imprison it).</p><p></p><p></p><p></p><p></p><p>okay... so a little corny and it's two plot ideas mixed together (the orcs and the prisoners and then the sacred grove with storm idea). but maybe something useful can be fleshed out in there... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5367208, member: 807"] Let's see... just trained hippogriffs... Encounter 1: Getting use to the hippogriffs - skill challenge (easy). and failure results in loss of a surge representing falls they took (from low hieghts) while trying to get used to it. Encounter 2: While flying, spot a scuffle down below. flying down closer, see a woman being forceably dragged/taken by orcs/whatever. They rescue the girl and during 'clean up' she mentions that the orcs were trying to take her to put with the other girls (and some mention of other girls from the area that have gone missing) Encounter 3: follow the direction that the orcs were trying to take the prisoner (if they go on foot, have this a short distance so that they can easily go back for the mounts) they see a cage connected to the ropes/vines and the orcs there have some large flying mounts that have the cage attached to their harness. As the PCs arrive, the orcs take off (so the cage is in flight, as well as some orcs on their own mounts). begin ariel combat, where the tricky part is the PCs trying to grab the cage or take over the cage's mount so that the caged prisoners don't fall to their doom by just killing the orcs and their mounts. Encounter 4: Escort the prisoners back to their home village with some random minor encounter along the way (i.e. wolves/bears/kobolds/etc as appropriate to the setting - but a low threat that represents someting 'natural' going on rather than yet another evil plot by evil people (tm). Enconter 5: They head back to their original starting point or head off elsewhere. while flying, they get an eagle eye view of a well known forest. however, in the center of this forest is a clearing that is not known on any maps, etc. (Apperently the clearing is a sacred grove, and the trees of the forest somehow shift to keep people from actually ever getting their if they don't know the right ritual). So they go down and investigate and find wild elves frolicing. some minor role-play interaction (or skill challenge) as the wild elves are so focused on frolicing that they aren't focused on conversation (unless the PCs join in the dancing and can show off great physical feats of acrobatics or athletics to represent thier dancing style). (success means the wild elves are able to talk about themselves and the history of the grove in very basic terms; failure means that encounter 6 is harder - perhaps more minions or something). Encounter 6: It seems that the sacred grove is hidden for a reason and that it is there to imprison some storm giant or natural flying creature or primal-style storm effect. The presence of outsiders has broken the wards and this creature/storm escapes. It either flies (if a creature) and is able to spit fire or other hurl rocks or tear apart buildings of surrounding areas and throw it at the PCs. Or if it's a storm-creature, it rises like a storm cloud above the sacred grove and the entire area is affected by a massive storm that will erode and destroy the local lands unless it is stopped (and the PCs must take some sort of protective seeds and get them in the clouds at the eye of the storm to re-imprison it). okay... so a little corny and it's two plot ideas mixed together (the orcs and the prisoners and then the sacred grove with storm idea). but maybe something useful can be fleshed out in there... :) [/QUOTE]
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I want to create an adventure that can involve flying mounts... help.
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