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I want to DM Faerun but I'm scared . . .
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<blockquote data-quote="jester47" data-source="post: 1390576" data-attributes="member: 2238"><p>My first suggestion is to avoid the novels. When you start to DM it it becomes YOUR realms. You want the evil red wizards of Thay to reform and become mages that provide light for cities all across faerun and have them dance in happy circles with elves, go ahead and don't let anyone tell you otherwise. People will tell you that the Realms are a playground munchkins, don't believe them. You can make it as high or low fantasy or sword and sorcery as you want. </p><p></p><p>There is a better way. First get the FRCS. or follow Henry's advice. Then look at the map. Find a place that you might find interesting. Look up some of the landforms towns and such that you see there. What you find there are your constants. Set up some boundries. That is determine at what distance from the area you have selected the detail drops. For instance, I keep my FR stuff around the city of Everlund and the Silver Marches. Should my plyers decide to go to waterdeep, we cover the cost of travel, what they did there, and how long it took them to get back and that is it. Then grow out from there. Slowly. The cool thing about the realms is that the whole thing is riddled with portals. So you don't have to stay in one place for an adventure. REad a cool article about waterdeep? Just make a portal, and you can put your next adventure there, and then the players can go home whenever they want. </p><p></p><p>Basicly the way the realms are set up in 3.0 and 3.5 allows you to pick and choose the parts you like. All you really need is the FRCS to start with. </p><p></p><p>The players guide is anupdate to all the previous books for 3.5 or somthing like that. </p><p></p><p>FR has come a long way since its decent into 2e cheesiness.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1390576, member: 2238"] My first suggestion is to avoid the novels. When you start to DM it it becomes YOUR realms. You want the evil red wizards of Thay to reform and become mages that provide light for cities all across faerun and have them dance in happy circles with elves, go ahead and don't let anyone tell you otherwise. People will tell you that the Realms are a playground munchkins, don't believe them. You can make it as high or low fantasy or sword and sorcery as you want. There is a better way. First get the FRCS. or follow Henry's advice. Then look at the map. Find a place that you might find interesting. Look up some of the landforms towns and such that you see there. What you find there are your constants. Set up some boundries. That is determine at what distance from the area you have selected the detail drops. For instance, I keep my FR stuff around the city of Everlund and the Silver Marches. Should my plyers decide to go to waterdeep, we cover the cost of travel, what they did there, and how long it took them to get back and that is it. Then grow out from there. Slowly. The cool thing about the realms is that the whole thing is riddled with portals. So you don't have to stay in one place for an adventure. REad a cool article about waterdeep? Just make a portal, and you can put your next adventure there, and then the players can go home whenever they want. Basicly the way the realms are set up in 3.0 and 3.5 allows you to pick and choose the parts you like. All you really need is the FRCS to start with. The players guide is anupdate to all the previous books for 3.5 or somthing like that. FR has come a long way since its decent into 2e cheesiness. Aaron. [/QUOTE]
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