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I want to do something cool Every Round!!!
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<blockquote data-quote="Voadam" data-source="post: 3087609" data-attributes="member: 2209"><p>Yes, either wizards are turned into commoners with crossbows which is not their magic schtick or at mid-high levels they can get an item to add nonrenewable resources to their resource management so that it is more like if they actually could do something each round on their own.</p><p></p><p>Fireball (5th) 11,250 gp </p><p></p><p>I'd prefer wizards to be able to do magic each round on their own more like a warlock rather than be a character with a few one shots who then turn into poor crossbowmen (non magical warlocks with inappropriate flavor feel) or depend on specific magic items to end up becoming warlock-like.</p><p></p><p>My two wizard pcs have two wands between them, one (5th level wizard) has a wand of grease to have something useful to do every round in combat regardless of his prepared spells, and the second (15th level eldritch knight) has a wand of reflexive disguise he just got as loot after an adventure where he lost all his gear. He had to do a lot of spell buff, go after the bad guys, then retreat and rest. Less than 10 minutes of activity a day in his hit and run then rest campaign against the bad guys who took his stuff. After his spells ran out he was down to improved unarmed strike as his options and teleported out before things got ugly. Among the items he lost were a wand of lightning bolts and a wand of knock.</p><p></p><p>Wands can cover the role a little after the initial levels for wizards, but I'd still prefer warlock type mechanics.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3087609, member: 2209"] Yes, either wizards are turned into commoners with crossbows which is not their magic schtick or at mid-high levels they can get an item to add nonrenewable resources to their resource management so that it is more like if they actually could do something each round on their own. Fireball (5th) 11,250 gp I'd prefer wizards to be able to do magic each round on their own more like a warlock rather than be a character with a few one shots who then turn into poor crossbowmen (non magical warlocks with inappropriate flavor feel) or depend on specific magic items to end up becoming warlock-like. My two wizard pcs have two wands between them, one (5th level wizard) has a wand of grease to have something useful to do every round in combat regardless of his prepared spells, and the second (15th level eldritch knight) has a wand of reflexive disguise he just got as loot after an adventure where he lost all his gear. He had to do a lot of spell buff, go after the bad guys, then retreat and rest. Less than 10 minutes of activity a day in his hit and run then rest campaign against the bad guys who took his stuff. After his spells ran out he was down to improved unarmed strike as his options and teleported out before things got ugly. Among the items he lost were a wand of lightning bolts and a wand of knock. Wands can cover the role a little after the initial levels for wizards, but I'd still prefer warlock type mechanics. [/QUOTE]
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