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<blockquote data-quote="Mallus" data-source="post: 3087637" data-attributes="member: 3887"><p>What happened to MMORPG's was that some smart folks figured out that making them less time-intensive resulted in a wider audience. More players having more fun. Describing that as 'dumbing down' misses the point. It's about a better return on your average player's time investment. </p><p></p><p>A (single) recreational activity that pratically demands an investment of time equal to working another full-time job (or caring for a few extra young children) per week for several months before it's rewarding is a questionable use of many peoples free time. </p><p></p><p></p><p>That reflects a playstyle preference. It has nothing to do with resource management. It has to do with how challenges and the corresponding abilities used to overcome them are quantified in the game's mechanics (a rigid modelling system -rules are the physics of the game world- vs. a looser modelling system -character are free to attempt actions not governed by procedural rules as long as the results can be adequately described in game terms). </p><p></p><p>And doesn't a limited ressource pool encourage the hunt for a small set of 'optimal choices'? Wouldn't more/unlimited resources make players less hesistant to use them in different and, assumedly, more creative ways? </p><p></p><p></p><p>M&M is a lot of fun, but as you say, not everyone's cup of tea. However...</p><p></p><p>...why is ability to conjure a conjure a ball of explosive fire out thin air 3 times a day any more "realistic" than being able to do so once every six seconds? Last I checked both fell under the heading 'completely impossible'.</p><p></p><p>Neither D&D nor M&M are realistic. Maybe you just don't like characters in tights?</p></blockquote><p></p>
[QUOTE="Mallus, post: 3087637, member: 3887"] What happened to MMORPG's was that some smart folks figured out that making them less time-intensive resulted in a wider audience. More players having more fun. Describing that as 'dumbing down' misses the point. It's about a better return on your average player's time investment. A (single) recreational activity that pratically demands an investment of time equal to working another full-time job (or caring for a few extra young children) per week for several months before it's rewarding is a questionable use of many peoples free time. That reflects a playstyle preference. It has nothing to do with resource management. It has to do with how challenges and the corresponding abilities used to overcome them are quantified in the game's mechanics (a rigid modelling system -rules are the physics of the game world- vs. a looser modelling system -character are free to attempt actions not governed by procedural rules as long as the results can be adequately described in game terms). And doesn't a limited ressource pool encourage the hunt for a small set of 'optimal choices'? Wouldn't more/unlimited resources make players less hesistant to use them in different and, assumedly, more creative ways? M&M is a lot of fun, but as you say, not everyone's cup of tea. However... ...why is ability to conjure a conjure a ball of explosive fire out thin air 3 times a day any more "realistic" than being able to do so once every six seconds? Last I checked both fell under the heading 'completely impossible'. Neither D&D nor M&M are realistic. Maybe you just don't like characters in tights? [/QUOTE]
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