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I want to do something cool Every Round!!!
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<blockquote data-quote="Berandor" data-source="post: 3089833" data-attributes="member: 225"><p>I got mixed feelings here.</p><p></p><p>From a designing point of view, I can understand having abilities x/encounter, since it helps making a challenging encounter (now, you might not know whether the group will be rested or down on spells when they come to the final fight). I also think the forced rest is a little silly, but that could also be done with by enforcing time limits.</p><p></p><p>What I don't agree with is the "every round somethign special" or the "every fight a fight to the teeth" set of mind, which is, too, in this post. Easy encounters serve more than just costing ressources, it serves as a bit of respite before the doom, as a way to see how powerful the PCs have become, etc. </p><p></p><p>Plus, much is made of differing styles of play in D&D. Well, what if people like ressource management? What if the cool moment when the other players and the DM realize that wizard-player has kept a disintegrate spell just for the occasion of an ambush? What about the stress of running low on ressources? Our archer recently had 20 arrows left and the group was on a different plane. He had 2 arrows left when he came home, and we had several moments where he pondered shooting with Rapid Shot or not, or firing from a distance. Those were cool in a different way, but also in a way that shoud count for something. If the archer's arrows would return after the fight, we wouldn't have had that.</p><p></p><p>In the same vein, I don't see anything bad with a wizard that has to resort to his crossbow during the rare moment when he's totally out of spells and has neither scrolls, wands, staffs, nor long-duration spells like Force Lance or Flame Dagger prepared. I also recall several cool moments when just that helped overcome a challenge, when the wizard killed the guards with his crossbow, bumped his quarterstaff against the Ogre for the decisive 3 points of damage, etc. </p><p></p><p>Keeping powerful spells back is a good tactic that in itselfs serves to make these spells more rarely used, and thus more special. If you're always flying, that's not cool in itself. Our barbarian's power attack isn't something cool – he does it every time. His crits and his rage, however, are still cool. Because they're limited.</p><p></p><p>You don't want a candy-filled playground unless you want to get sick from all the sweets. You want a handful of candy you can either eat immediately, or conserve for the whole trip. Because then each candy is cool and special, and you don't get buried in wrap paper.</p></blockquote><p></p>
[QUOTE="Berandor, post: 3089833, member: 225"] I got mixed feelings here. From a designing point of view, I can understand having abilities x/encounter, since it helps making a challenging encounter (now, you might not know whether the group will be rested or down on spells when they come to the final fight). I also think the forced rest is a little silly, but that could also be done with by enforcing time limits. What I don't agree with is the "every round somethign special" or the "every fight a fight to the teeth" set of mind, which is, too, in this post. Easy encounters serve more than just costing ressources, it serves as a bit of respite before the doom, as a way to see how powerful the PCs have become, etc. Plus, much is made of differing styles of play in D&D. Well, what if people like ressource management? What if the cool moment when the other players and the DM realize that wizard-player has kept a disintegrate spell just for the occasion of an ambush? What about the stress of running low on ressources? Our archer recently had 20 arrows left and the group was on a different plane. He had 2 arrows left when he came home, and we had several moments where he pondered shooting with Rapid Shot or not, or firing from a distance. Those were cool in a different way, but also in a way that shoud count for something. If the archer's arrows would return after the fight, we wouldn't have had that. In the same vein, I don't see anything bad with a wizard that has to resort to his crossbow during the rare moment when he's totally out of spells and has neither scrolls, wands, staffs, nor long-duration spells like Force Lance or Flame Dagger prepared. I also recall several cool moments when just that helped overcome a challenge, when the wizard killed the guards with his crossbow, bumped his quarterstaff against the Ogre for the decisive 3 points of damage, etc. Keeping powerful spells back is a good tactic that in itselfs serves to make these spells more rarely used, and thus more special. If you're always flying, that's not cool in itself. Our barbarian's power attack isn't something cool – he does it every time. His crits and his rage, however, are still cool. Because they're limited. You don't want a candy-filled playground unless you want to get sick from all the sweets. You want a handful of candy you can either eat immediately, or conserve for the whole trip. Because then each candy is cool and special, and you don't get buried in wrap paper. [/QUOTE]
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