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I want to do something cool Every Round!!!
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<blockquote data-quote="ZSutherland" data-source="post: 3090119" data-attributes="member: 7638"><p>I don't think the problem is inherently with resource-management, though I agree it's possible to have fun in a game where that aspect is minimalized, so much as I think the problem is with D&D's variations on resource management. Take the fighter and the wizard as examples. They share two resources: hit points and actions. Actions are per round resources; they refresh every 6 seconds, but they are still resources. Proper expenditure of your actions each round can mean the difference between success and failure. Neither class has an advantage here as they both get the same one full action or one standard and one move or move-equivalent action and whatever free actions the DM allows. The fighter is well head on hit-points as a resource. For one, he gets a substantially higher hit die, but more importantly his much better AC means he loses those resources less frequently. 20 hps for a 3rd level fighter in plate goes a lot further than 9 hitpoints on a 3rd level wizard in robes. They each have one major resource that isn't shared. The fighter has BAB (via feats like Power Attack and Expertise), which he can dispense each round for a few different effects and which refresh each round to their original state. The wizard has spells that refresh each day. That's the problem. If the fighter's unique (or relatively since they are admittedly feats anyone can take) resource is negated somehow (the foe has a very high AC that precludes PA and does energy damage that precludes Expertise), and all he can do is stand there and play whack-a-monster, he's still basically doing what he does and doing it well. If the wizard's unique resources are negated (because he's cast them all or is in a null-magic zone or anti-magic field, etc.), he's reduced to doing almost nothing of value. As long as they both have hit points and actions, they can both do something, but that something for the wizard isn't much better than nothing.</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 3090119, member: 7638"] I don't think the problem is inherently with resource-management, though I agree it's possible to have fun in a game where that aspect is minimalized, so much as I think the problem is with D&D's variations on resource management. Take the fighter and the wizard as examples. They share two resources: hit points and actions. Actions are per round resources; they refresh every 6 seconds, but they are still resources. Proper expenditure of your actions each round can mean the difference between success and failure. Neither class has an advantage here as they both get the same one full action or one standard and one move or move-equivalent action and whatever free actions the DM allows. The fighter is well head on hit-points as a resource. For one, he gets a substantially higher hit die, but more importantly his much better AC means he loses those resources less frequently. 20 hps for a 3rd level fighter in plate goes a lot further than 9 hitpoints on a 3rd level wizard in robes. They each have one major resource that isn't shared. The fighter has BAB (via feats like Power Attack and Expertise), which he can dispense each round for a few different effects and which refresh each round to their original state. The wizard has spells that refresh each day. That's the problem. If the fighter's unique (or relatively since they are admittedly feats anyone can take) resource is negated somehow (the foe has a very high AC that precludes PA and does energy damage that precludes Expertise), and all he can do is stand there and play whack-a-monster, he's still basically doing what he does and doing it well. If the wizard's unique resources are negated (because he's cast them all or is in a null-magic zone or anti-magic field, etc.), he's reduced to doing almost nothing of value. As long as they both have hit points and actions, they can both do something, but that something for the wizard isn't much better than nothing. [/QUOTE]
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