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I want to do something cool Every Round!!!
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<blockquote data-quote="Henry" data-source="post: 3091573" data-attributes="member: 158"><p>They're not slinging every round; they're usually saving up power and conservatively estimating whether spell power is needed now or later, in my experience. The caster who blows his stores of spells every combat can get in real trouble later if trouble comes knocking before they rest.</p><p></p><p></p><p></p><p>To a certain extent, they do to me, too. Only exception is the "24 STR meleeist swining his sword" - it's no more unrealistic than a Conan or Gimli the Dwarf moment in a novel. However, I seriously contend there's a difference between a Conan tale and, say, Crouching tiger/Hidden dragon, where people with only martial training are walking on willow stalks, dodging a million and two poison darts, walking up walls, and running on arrows, and doing it again five minutes later. It's so much of the fantastic, that it leaves people like me cold on the REALLY fantastic.</p><p></p><p></p><p></p><p>Problem is, most encounters I see only last anywhere from 3 to 10 rounds; I don't see that as a hard decision! Blow the strongest thing you have, RIGHT NOW, followed by the next strongest, etc. so that the enemy won't be alive on his turn to do ANYTHING. Why worry? You'll get it back within 1 minute, anyway, just in time for the next creature to attack; there's no choice anymore, other than suboptimal choices from someone who wants to roleplay a different type of encounter.</p><p></p><p>And I've never seen a problem with resting, because resting itself is a resource management. How many days are you willing to commit to downtime until the Evil Forces finish their plan? Every day you give them is a day that they are stronger, too. If you're fresh as a daisy five minutes after every combat ends, then it reduces that element of suspense, planning, and the unknown, because you AND the enemy will be just as fresh as if you fight now, in 10 minutes, or in 10 years.</p></blockquote><p></p>
[QUOTE="Henry, post: 3091573, member: 158"] They're not slinging every round; they're usually saving up power and conservatively estimating whether spell power is needed now or later, in my experience. The caster who blows his stores of spells every combat can get in real trouble later if trouble comes knocking before they rest. To a certain extent, they do to me, too. Only exception is the "24 STR meleeist swining his sword" - it's no more unrealistic than a Conan or Gimli the Dwarf moment in a novel. However, I seriously contend there's a difference between a Conan tale and, say, Crouching tiger/Hidden dragon, where people with only martial training are walking on willow stalks, dodging a million and two poison darts, walking up walls, and running on arrows, and doing it again five minutes later. It's so much of the fantastic, that it leaves people like me cold on the REALLY fantastic. Problem is, most encounters I see only last anywhere from 3 to 10 rounds; I don't see that as a hard decision! Blow the strongest thing you have, RIGHT NOW, followed by the next strongest, etc. so that the enemy won't be alive on his turn to do ANYTHING. Why worry? You'll get it back within 1 minute, anyway, just in time for the next creature to attack; there's no choice anymore, other than suboptimal choices from someone who wants to roleplay a different type of encounter. And I've never seen a problem with resting, because resting itself is a resource management. How many days are you willing to commit to downtime until the Evil Forces finish their plan? Every day you give them is a day that they are stronger, too. If you're fresh as a daisy five minutes after every combat ends, then it reduces that element of suspense, planning, and the unknown, because you AND the enemy will be just as fresh as if you fight now, in 10 minutes, or in 10 years. [/QUOTE]
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