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I want to do something cool Every Round!!!
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<blockquote data-quote="I'm A Banana" data-source="post: 3091746" data-attributes="member: 2067"><p>I see WHY the deisgn philosophy wants something cool to do every round. However, I can't help but feel that the unlimited rescources make it somewhat hollow.</p><p></p><p>It's a challenging design question. Person X has a 1/day ability....the entire day may pass without them using it because they are affraid they'll need it in the next combat or the combat after that. For all intents and purposes, they don't even have the ability, since they aren't using it. Person Z has a 1/encounter ability...chances are they will use it right away since they will not be without it in their next encounter. For all intents and purposes, they have the ability CONSTANTLY, since they will never not use it.</p><p></p><p>There's a middle ground that gives thema LOT of rescources, still having them use it, but depending upon how many you give them, it can fit anywhere between always having the ability and never having the ability. A wand with 50 charges is almost unlimited -- how long, how many combats, does it take the wizard to get 50 turns, anyway? -- while a 2/day or 3/day ability still means that people will rest and recouperate fairly soon rather than continue the adventure and save the day. If, after all, your most powerful wad is blown, you won't want to adventure until it's replenished if you can avoid it (and not every mission can have a time limit, I'm affraid). </p><p></p><p>The challenge is to cram more than 20 minutes of fun into 4 hours of gaming, after all. Resting eats up time that could be spent doing things that are fun and exciting...however, doing those fun and exciting things is no long as fun and exciting if your character doesn't exhaust some limited rescource to do it.</p><p></p><p>My own personal solution is to give them things that recover those abilities <em>that are not inherent to the character</em>. Drink a potion, get a spell back. Find a talisman, get to rage again today. Eat a steak, your 1/day feat becomes 2/day. I think D&D could greatly benefit from rescource replenishment that ISN'T tied to spending 8 hours doing jack nothing. This way, finding treasure and completing quests increases their ability to continue doing it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3091746, member: 2067"] I see WHY the deisgn philosophy wants something cool to do every round. However, I can't help but feel that the unlimited rescources make it somewhat hollow. It's a challenging design question. Person X has a 1/day ability....the entire day may pass without them using it because they are affraid they'll need it in the next combat or the combat after that. For all intents and purposes, they don't even have the ability, since they aren't using it. Person Z has a 1/encounter ability...chances are they will use it right away since they will not be without it in their next encounter. For all intents and purposes, they have the ability CONSTANTLY, since they will never not use it. There's a middle ground that gives thema LOT of rescources, still having them use it, but depending upon how many you give them, it can fit anywhere between always having the ability and never having the ability. A wand with 50 charges is almost unlimited -- how long, how many combats, does it take the wizard to get 50 turns, anyway? -- while a 2/day or 3/day ability still means that people will rest and recouperate fairly soon rather than continue the adventure and save the day. If, after all, your most powerful wad is blown, you won't want to adventure until it's replenished if you can avoid it (and not every mission can have a time limit, I'm affraid). The challenge is to cram more than 20 minutes of fun into 4 hours of gaming, after all. Resting eats up time that could be spent doing things that are fun and exciting...however, doing those fun and exciting things is no long as fun and exciting if your character doesn't exhaust some limited rescource to do it. My own personal solution is to give them things that recover those abilities [i]that are not inherent to the character[/i]. Drink a potion, get a spell back. Find a talisman, get to rage again today. Eat a steak, your 1/day feat becomes 2/day. I think D&D could greatly benefit from rescource replenishment that ISN'T tied to spending 8 hours doing jack nothing. This way, finding treasure and completing quests increases their ability to continue doing it. [/QUOTE]
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