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I want to do something cool Every Round!!!
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<blockquote data-quote="delericho" data-source="post: 3092035" data-attributes="member: 22424"><p>There's certainly a measure of truth in that. However, I'm inclined to think that the balance could do with a bit of tweaking. At the least, I think Wizards could do with more weaker spells, and perhaps fewer more powerful spells (where weaker and more powerful are determined by the Wizard's level). And those 'weaker' spells probably need to scale up a bit better than they do currently.</p><p></p><p></p><p></p><p>The problem is it doesn't seem to work like that. More commonly, the wizard decides to use his <em>fireball</em> against the kobolds, then informs the rest of the party that he's out of his 'good' spells and needs to rest. Because the party want to face challenges at as close to optimum effectiveness as possible, they are forced to rest. Thus, the wizard gets to do something cool every round, and the benefits of the resource management part of the game are lost.</p><p></p><p>Of course, the DM can do various things that make it difficult for the party to rest. However, there are only so many times you can send the party on a time-critical mission. And you can only have them attacked in the night so many times before it becomes clear that you're punishing them for their actions rather than being at all impartial. Basically, if the DM starts trying to insist on the recommended four encounters per game day, it becomes a significant stretch of suspension of disbelief. (Not to mention that when the party is attacked in the night, the characters who suffer most are those who make use of armour. Moreover, if they're resting to recover hit points/healing magic, the last thing you want to do to encourage them to do otherwise is cause them more wounds.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3092035, member: 22424"] There's certainly a measure of truth in that. However, I'm inclined to think that the balance could do with a bit of tweaking. At the least, I think Wizards could do with more weaker spells, and perhaps fewer more powerful spells (where weaker and more powerful are determined by the Wizard's level). And those 'weaker' spells probably need to scale up a bit better than they do currently. The problem is it doesn't seem to work like that. More commonly, the wizard decides to use his [I]fireball[/I] against the kobolds, then informs the rest of the party that he's out of his 'good' spells and needs to rest. Because the party want to face challenges at as close to optimum effectiveness as possible, they are forced to rest. Thus, the wizard gets to do something cool every round, and the benefits of the resource management part of the game are lost. Of course, the DM can do various things that make it difficult for the party to rest. However, there are only so many times you can send the party on a time-critical mission. And you can only have them attacked in the night so many times before it becomes clear that you're punishing them for their actions rather than being at all impartial. Basically, if the DM starts trying to insist on the recommended four encounters per game day, it becomes a significant stretch of suspension of disbelief. (Not to mention that when the party is attacked in the night, the characters who suffer most are those who make use of armour. Moreover, if they're resting to recover hit points/healing magic, the last thing you want to do to encourage them to do otherwise is cause them more wounds.) [/QUOTE]
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