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I want to do something cool Every Round!!!
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<blockquote data-quote="Felix" data-source="post: 3092797" data-attributes="member: 3929"><p>I've seen that one too. But I would argue that this case is brought about because of desires to want to do something cool every round. In combat the Wizard's player doesn't think, "How can I best help the group?" but instead asks, "Which spell should I cast?"</p><p></p><p>If you have a wizard casting a spell every round he's going to be useless after one or maybe two encounters. But there are plenty of things he can be doing besides spellcasting that will aid in combat that arn't spellcasting. Readied actions spring to mind; he might not have to cast that spell, but if the Ogre charges the fighter then a <em>Grease</em> spell in front of him is going to be mighty handy. Counterspelling, readying a crossbow shot, Aiding in combat with a reach weapon (Sorcerers do this easier).</p><p></p><p>If the party being forced to rest is caused by a spellcaster player needing to do something cool, I don't think the solution is to encourage that behavior.</p><p></p><p></p><p>You don't always <em>have</em> to cast a spell. If you're continually running out of spells, you're either running into 4 or more encounters a day or you're casting spells at every opportunity. </p><p></p><p>If it's the first case, then yes, it's going to be harder on you that the game is set up for; the game is balanced with 4 encounters in mind, and more than that will drain your resources bare. This is not necessiarly a bad thing though; at very least with that many encounters the punch you get out of the spells you do cast doesn't overshadow the mundanes who hurt less but can keep going all day long.</p><p></p><p>In the second case, well... there is such a thing as frivilous spellcasting, and if you are out of spells every day this could very well be part of the problem. Magic is a tool to solve problems, yes; it's not the only tool.</p><p></p><p>----</p><p></p><p>I suppose the problem I have with some kind of magical dart a Wizard can always use is that the Gauntlet Legends "Blue Wizard Needs Food!" always pops into my head. It's not a mechanical or balance issue: I'm sure an at will magical dart could be made to balance just fine. I just can't stand the flavor of it. I want to be scared when the opposing evil wizard starts casting a spell after a few rounds of surveying his minions fighting the heroes; I don't want him immediately blasting away with a magical dart. And I want my wizards to aspire to that level of intimidation.</p><p></p><p>That's all personal opinion of course, and your taste may very well vary; it is certainly something that can be brought up in a discussion like this, however. I don't want that kind of taste affecting my Wizard; leave that schtick to the Warlock and allow the GM to include as he likes.</p></blockquote><p></p>
[QUOTE="Felix, post: 3092797, member: 3929"] I've seen that one too. But I would argue that this case is brought about because of desires to want to do something cool every round. In combat the Wizard's player doesn't think, "How can I best help the group?" but instead asks, "Which spell should I cast?" If you have a wizard casting a spell every round he's going to be useless after one or maybe two encounters. But there are plenty of things he can be doing besides spellcasting that will aid in combat that arn't spellcasting. Readied actions spring to mind; he might not have to cast that spell, but if the Ogre charges the fighter then a [i]Grease[/i] spell in front of him is going to be mighty handy. Counterspelling, readying a crossbow shot, Aiding in combat with a reach weapon (Sorcerers do this easier). If the party being forced to rest is caused by a spellcaster player needing to do something cool, I don't think the solution is to encourage that behavior. You don't always [i]have[/i] to cast a spell. If you're continually running out of spells, you're either running into 4 or more encounters a day or you're casting spells at every opportunity. If it's the first case, then yes, it's going to be harder on you that the game is set up for; the game is balanced with 4 encounters in mind, and more than that will drain your resources bare. This is not necessiarly a bad thing though; at very least with that many encounters the punch you get out of the spells you do cast doesn't overshadow the mundanes who hurt less but can keep going all day long. In the second case, well... there is such a thing as frivilous spellcasting, and if you are out of spells every day this could very well be part of the problem. Magic is a tool to solve problems, yes; it's not the only tool. ---- I suppose the problem I have with some kind of magical dart a Wizard can always use is that the Gauntlet Legends "Blue Wizard Needs Food!" always pops into my head. It's not a mechanical or balance issue: I'm sure an at will magical dart could be made to balance just fine. I just can't stand the flavor of it. I want to be scared when the opposing evil wizard starts casting a spell after a few rounds of surveying his minions fighting the heroes; I don't want him immediately blasting away with a magical dart. And I want my wizards to aspire to that level of intimidation. That's all personal opinion of course, and your taste may very well vary; it is certainly something that can be brought up in a discussion like this, however. I don't want that kind of taste affecting my Wizard; leave that schtick to the Warlock and allow the GM to include as he likes. [/QUOTE]
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