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I want to do something cool Every Round!!!
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<blockquote data-quote="Victim" data-source="post: 3092876" data-attributes="member: 78"><p>Being cool every round in a group context usually means using synergies instead of waiting your turn. The monk grapples some guy to cripple his offense, and then the ninja nails him with sneak attacks.</p><p></p><p></p><p></p><p></p><p>One of the issues here is that of tactical versus strategic challenges. While it might be wasting a spell to do stuff every round, the wizard could just as easily be said to be wasting his action by using time wasters like aid, most ready actions, crossbow plinking. Whether or not actions or spells are the more valuable resource probably depends on the game style and the level. From my PoV, if your wizard can afford to screw around like that, then the fights might be too easy. What does greasing the ogre if he charges do that just greasing him does? Besides possibly waste your action if he doesn't charge the fighter. </p><p></p><p>If every round is dangerous, then not doing something significant every round is immediately problematic. If the danger is attrition, then there's only a downside to going all out if time is somehow critical. Also, a team of adventurers will usually rest if any one guy really needs it, then there's a strong incentive to for most players to match the fastest burn rate. Considering the payoffs, is it really any surprise that people will choose to use resources quickly?</p></blockquote><p></p>
[QUOTE="Victim, post: 3092876, member: 78"] Being cool every round in a group context usually means using synergies instead of waiting your turn. The monk grapples some guy to cripple his offense, and then the ninja nails him with sneak attacks. One of the issues here is that of tactical versus strategic challenges. While it might be wasting a spell to do stuff every round, the wizard could just as easily be said to be wasting his action by using time wasters like aid, most ready actions, crossbow plinking. Whether or not actions or spells are the more valuable resource probably depends on the game style and the level. From my PoV, if your wizard can afford to screw around like that, then the fights might be too easy. What does greasing the ogre if he charges do that just greasing him does? Besides possibly waste your action if he doesn't charge the fighter. If every round is dangerous, then not doing something significant every round is immediately problematic. If the danger is attrition, then there's only a downside to going all out if time is somehow critical. Also, a team of adventurers will usually rest if any one guy really needs it, then there's a strong incentive to for most players to match the fastest burn rate. Considering the payoffs, is it really any surprise that people will choose to use resources quickly? [/QUOTE]
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